["musket_big","mosquete grande", [("long_land_pattern_bayonet",0)],itp_type_musket |itp_primary|itp_cant_use_on_horseback|itp_cant_reload_while_moving|itp_next_item_as_melee|itp_merchandise|itp_two_handed ,itcf_reload_musket|itcf_carry_spear|itcf_shoot_musket,680 , weight(4.1)|abundance(40)|difficulty(0)|spd_rtng(75) | shoot_speed(250) | thrust_damage(90,pierce)|max_ammo(1)|accuracy(88),imodbits_none,
[(ti_on_weapon_attack,[(play_sound,"snd_musket_shot"),(position_move_x, pos1,11),(position_move_y, pos1,100),(particle_system_burst, "psys_pistol_flare3", pos1, 5),(position_move_y, pos1,95),(particle_system_burst, "psys_rifle_smoke", pos1, 8),(particle_system_burst, "psys_rifle_smoke", pos1, 15)])]],
["musket_big_melee","mosquete con bayoneta", [("long_land_pattern_bayonet",0)], itp_type_polearm|itp_two_handed|itp_wooden_parry, itc_mosquete|itc_parry_polearm|itcf_carry_bow_back,730 , weight(4.1)|difficulty(0)|spd_rtng(98) | weapon_length(80)|swing_damage(27 , cut) | thrust_damage(37 , pierce),imodbits_polearm],