How to make millions of denars?

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LightKnight

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I'm at like day 50 and I only have 15k denars... I think that is pretty good, considering I won most of it through placing bets on myself on tournaments and trading stuff. Does this never ending traveling have to continue to make money?

I want to make tons of denars, the only problem is I don't have enough space in my inventory (why cant this be a friggin party skill damnit) and I find more than not after a battle that I have no space and a lot of the gear I have to leave behind and my heroes cant get updated.

I'm neutral right now and I find it's easier to do tournaments that way, my max party size is only 37. So should I like wait to get my party size to like 60 or 70 and max out all the troop trees? I have most of the heroes--Jeremus and Deshavi are amazing--just need to level Marnid and get his trade skill up. I see all these war parties and they have 100 troops or more, seems kind of difficult to travel if I join a faction. I was thinking of joining Kingdom of Rhodoks (simply because they seem like the most disadvantaged faction with the worst troops) and taking over Caladria from the SW tip all the way NE. My group consists of mostly farmer/peasant trees, mercenaries, a few vaegir archers/skirmishers, some rhodok spearman and a few swadian. I am going with Swadian Knights, Khergit Horse Archers, Vaegir Marksman, and Rhodok Spearman to replace them when they die. I'm thinking blitzkrieg might work well with these.
 
try mixing some ways.

get to know the trade routes (what costs cheap here but sells for alot more there)
be a Manhunter and capture the prisoners you get from battles.
take as much loot as you can to sell. (searaiders are adviced targets)
tournaments (as you already named)
and by doing qeusts for lords/guildmasters and village elders
 
mercenaries cost much more than faction troops, get rid of them. if you dont mind, get some tax collecting quests from lords/kings and dont return the money. you will get around 5000-1000 for towns and 2000-5000 for villages. same goes for "collect the money Lord X owes me" quests.
 
Join a faction, and wage war on the caravans and lord parties of their enemies. Capture stuff until you get awarded a castle and a town, and a few villages. Attack bandits and sea raiders, bet heavily on tournaments you're in, and trade high-value goods.
Only keep faction troops, since mercenaries aren't worth the extra cost. Swadian knights, vaegir marksmen, Nord huscarls, khergit lancers and veteran horse archers. Rhodoks are pretty much good for nothing.

I'm currently trying to get as many denars as possible, due to a recent outbreak of peace. I wiped out the rhodoks and khergits, and I'm not fortifying against the swadians and vaegirs.
 
Tweak the prisoner price (make it based off level or set it at around 150-250 which seems more realistic) and fight a ton of bandits, looters, and sea raiders and give yourself and companions blunt weapons and try and get infatry with blunt weapons or auto-resolve as that gives you lots of prisoners.
 
jasonxfri13th 说:
Tweak the prisoner price (make it based off level or set it at around 150-250 which seems more realistic) and fight a ton of bandits, looters, and sea raiders and give yourself and companions blunt weapons and try and get infatry with blunt weapons or auto-resolve as that gives you lots of prisoners.
Or just hit ctrl+x to give yourself 1k money. :neutral:
 
You don't really need millions of denars.
Once your heroes are well equipped all you need is about 10 times the money you spend in a week in wages to fare pretty well without concerns, even in the case of prolonged campaigns.
 
ddrake 说:
You don't really need millions of denars.
Once your heroes are well equipped all you need is about 10 times the money you spend in a week in wages to fare pretty well without concerns, even in the case of prolonged campaigns.
Well actually yeah, I took my exported character from Native to Sword of Damocles with just over a million and I spent ALL of it on companion equipment. Could've easily been an order of magnitude or two more if I'd gone for top quality stuff, too.
 
Here is something that works for me. 

Lords can carry an unlimited amount of prisoners.  Always take at least one lord with you on a siege.  Afterwards, any prisoners you cannot carry will automatically go to the ally lord. 

If you are the Marshall, instruct this lord to go to one of your cities / castle (may have to get him to follow you as you walk there as they have a short attention span).  He will drop off all of the prisoners in his party into your city / castle.  A city is preferred because eventually a ransom broker will show up and all you have to do is run between the garrison / tavern selling off prisoners.  If you do not have the city, you can travel between your castle / closet city for the same effect yet slower. 

Sometimes lords will have over 100 prisoners, so you can see the denars will add up very fast.  You can also equip your heros with blunt weapons and use the F11 command to use blunt weapons only and collect prisoners yourself.  I recommend at least 2 points in prisoner management to do this.  More is better but with 2 you can move from garrison to tavern fast enough.  If you do not have a city, you are going to need more. 

The best city to own is Tihr.  Wait until you have at least 1500 renoun, no other fiefs, decent relations with your king, and every other lord in your faction has at least one fief. Then attack Tihr with everything you have and request it.  Thir always has a slave trader and therefore an unlimited amount of money from trading.  Running spice from knirghts to Tihr (and fish / furs / linnen / dried beef back to Knirgths) combined with man hunting will make you very rich. 

Another tip, if your inventory is full of spice (merchants will not have enough money to buy it all in one town), get a good relations with that city (i.e. Tihr or Wercheg because prices go down), a hero with high trade skill, and then find armor you want and trade all the spice there and pay for rest.  This allows you to basically trade rather than pay for the item and the merchant will not run out of money (because you are buying a high level item).  You will only have to pay the difference.  Tulga and Ichamore (spelling) have the best prices and most frequent spice.  I believe Velcua often has cheap velvet (red cloth item) that can also be traded high price in Tihr and is slightly closer than Ichamore.  Of course, the best route is the one already cleared of enemies. 

Enjoy!
 
ddrake 说:
You don't really need millions of denars.
Once your heroes are well equipped all you need is about 10 times the money you spend in a week in wages to fare pretty well without concerns, even in the case of prolonged campaigns.

It's about 200K for full lordly plate gear for each companion if you have maxed trade skill. With 12 companions and yourself, you need 2,60 mil to gear up, let alone with troop costs along the way. Now for something really maddening, try doing it without joining a faction. You'll realize that, about when you get your first set of lordly plate armor/greaves/gauntlets/WGH that you're never getting where you want to be.

You can also set your sights lower, like me, and go for all lordly heraldic mail with surcoats, giving you leg armor on par with the plate armor but 6 less body armor (eh, 66 instead of 72). Then you just get annoyed by the lack of the stuff showing up anywhere. :cry:
 
Gamemako 说:
ddrake 说:
You don't really need millions of denars.
Once your heroes are well equipped all you need is about 10 times the money you spend in a week in wages to fare pretty well without concerns, even in the case of prolonged campaigns.

It's about 200K for full lordly plate gear for each companion if you have maxed trade skill. With 12 companions and yourself, you need 2,60 mil to gear up, let alone with troop costs along the way. Now for something really maddening, try doing it without joining a faction. You'll realize that, about when you get your first set of lordly plate armor/greaves/gauntlets/WGH that you're never getting where you want to be.

You can also set your sights lower, like me, and go for all lordly heraldic mail with surcoats, giving you leg armor on par with the plate armor but 6 less body armor (eh, 66 instead of 72). Then you just get annoyed by the lack of the stuff showing up anywhere. :cry:

I don't know, maybe having a better relationship with towns I have far better prices.
Anyway it doesn't seem to me that in NATIVE you really need the lordly armor (awfully expensive). Just tonight i found a splintered plate armour with 53 for body defense while thick one was 58 (or 57, can't remember). I bought the splintered one for 5500, while the thick plate armor was more than 30,000 in same shop.
You shouldn't spoil your companions you know...
And there's nothing wrong in promising them that luscious shiny lordly armor for next Christmas...  :lol:
 
Oh but they are brutally effective when trained and equipped properly. I took a different approach this time and put them all in uniform, plate armor + sallet + two handed sword, patterned after the NPCs I've observed to be the ones causing me the most casualties, namely lords equipped with twohanders and military scythes. And boy do they kick ass!  :mrgreen:
 
My companions serve to draw fire while I slaughter the enemy solo.  If I carry 60 arrows into battle, there will be 60 corpses on the ground with shafts sticking out the back of their heads.  I recruit archers to die for me in sieges so that I can pick up their arrows off the ground when I go through my 90.  The only other reason I carry troops is to deter bandits from hassling me while I loot and burn villages.  Didn't they get the memo that 50 Mountain Bandits vs Me odds are NOT in their favor?

-Daeghen
 
In mods that use dynamic pricing for selling prisoners you can make quite a bit of cash.

Selling some mountain bandits got me 74 million denari, thank you import/export  :razz:
 
The reason for the Ransom Broker paying 50 flat per unit is because he knows that he will lose money on some of his purchases.  Rather than trying to price the value of each unit, he knows that if he buys 100 prisoners, half of them will likely have no saviors, while the other half might have an average buyback of 120 or so from their families or Lords. 

The Ransom Broker will also take useless prisoners to the slave trader to be oarsmen.  The slave trader doesn't care about your status in life, he just cares about your ability to pull an oar, so it makes sense that he offers a flat 50.  The Ransom Broker will take a small loss on these deals, since he has to pay for travel, food, and security on the way there.  He makes his profit off those valuable troops you sold for 50.

Makes sense in imaginary land.

-Daeghen
 
If you have to be a greedy bastard and want a ridiculous amount of money just us "Ctrl + x". See? ****en simple.
 
Many people derive satisfaction from playing games the way the developer intended... even if it involves a no-fun time sink.

-Daeghen
 
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