How to make Inventory Management a Party Skill?

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CounterPoint391

Master Knight
How do you make inventory management a party skill using the module system?

Obviously, I've already added a "|sf_effects_party", and edited the description in module_skills.py

I have a feeling there is something else I need to edit, probably somewhere in module_scripts, but I haven't found any leads.... Suggestions?

This thread is what gave me the idea for how to do it.

I'm not familiar with using python, but I can implement scripts with clear instructions....
 
If sf_effects_party does not affect player's inventory slots, then you can run a skill check now and then for all your companions, calculate party bonus and modify player's own skill accordingly.
+store real player's skill value in a global var and substitute it back every time you go to character screen
 
Hmm... No idea how to do that, yet. I'll just do some more implemetation of other people's scripts to get warmed up to using the MS, and maybe read some of the tutorials.
 
Why don't you simply add possibility to view companions inventory, so you can put in their inventory things that you don't need at that moment and later just take what you need.
 
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