STcloz
Sergeant
I have some ideas about how to make companions like real persons rather than a bunch of statistics and models.
1. The most important and interesting feature I think is adding personal unique quests for companions and let players help them. For example, one guy as my scout wants a marriage and that's the reason why he needs a job. So TW could design a quest linked to his wish, say, find a wife from a noble house for him.
2. Enhence the interactions between the player and companions, say, if i buy a valuable armor for someone he/she should appreciate it and our relationship should increase.
3. Enrich backgroud of companions, their homelands, cities in which they lived, their friends and enermies etc..
1. The most important and interesting feature I think is adding personal unique quests for companions and let players help them. For example, one guy as my scout wants a marriage and that's the reason why he needs a job. So TW could design a quest linked to his wish, say, find a wife from a noble house for him.
2. Enhence the interactions between the player and companions, say, if i buy a valuable armor for someone he/she should appreciate it and our relationship should increase.
3. Enrich backgroud of companions, their homelands, cities in which they lived, their friends and enermies etc..