freeustand
Recruit
Currently, castles have no strategic role. Any army can just ignore enemy castles located along the faction border and directly attack the capital city located deep in the enemy territory. This is annoying, unrealistic, and not fun.
So here are my suggestions.
1. Greatly increase the food consumption per unit (at least x5 current consumption rate) so that no one can just roam around the entire continent with hundreds of army without a constant influx of food supply, which will be more and more difficult if you go deeper and deeper into the enemy territory.
2. Implement a concept of "supply train," so if you want to lead your large army to directly attack the "heart" of the enemy faction deep in their territory, you have to depend on your supply trains constantly transporting food from your castle/town/village in your territory all the way to your army's location. If the supply route is blocked by an enemy lord, your troops will be starving and demoralized.
By doing this the enemy castles will form a "natural borderline," which you cannot just ignore and pass by if you want to keep your army well-fed.
So here are my suggestions.
1. Greatly increase the food consumption per unit (at least x5 current consumption rate) so that no one can just roam around the entire continent with hundreds of army without a constant influx of food supply, which will be more and more difficult if you go deeper and deeper into the enemy territory.
2. Implement a concept of "supply train," so if you want to lead your large army to directly attack the "heart" of the enemy faction deep in their territory, you have to depend on your supply trains constantly transporting food from your castle/town/village in your territory all the way to your army's location. If the supply route is blocked by an enemy lord, your troops will be starving and demoralized.
By doing this the enemy castles will form a "natural borderline," which you cannot just ignore and pass by if you want to keep your army well-fed.