How to improve performance

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reza

Sergeant
other mod are running fine , but , Perisno , its a bit laggy sometime. i have checked the force single threading and load texture on demand , but it still running not really smooth , in this laggy condition i still love this mod and play it often , now i wonder how this awesome this mod could be if it is not lagging?
 
reza 说:
other mod are running fine , but , Perisno , its a bit laggy sometime. i have checked the force single threading and load texture on demand , but it still running not really smooth , in this laggy condition i still love this mod and play it often , now i wonder how this awesome this mod could be if it is not lagging?

  I don't actually think you need to force single threading.  If anything, change Nvidia control panel settings to do what the force single threading was doing for you, and otherwise let multiple cores assist you.  The issue that the other method was after affects only Nvidia series 400 and up:
 
  control panel: Nvidia control panel: manage 3D settings: threaded optimization change from auto to OFF: apply
  This because Nvidia thread optimization itself can crash across multiple CPU cores, but the game, except the video, is perfectly capable of multiple cores.
I just leave Nvidia threaded optimization off and run with multiple cores enabled.  I also don't have an issue with hyper-threading either.  I use I-7 4820K processors, and Nvidia 750TI with 2 GB on one PC and 740 with 1 GB on the other.  Both run fine on my 2 MPixel FullHD monitor.  I cap frames per second to 80, as anything more is useless to me.

  Now let's look at your video card, physically -- how much video RAM do you really have?  Perisno has a LOT of textures - almost 2 GB.  Most likely if you are stuttering often your video card has < 1 GB video RAM.  Try this:

  Start Warband but don't start Perisno yet.  Configure: Video: slide the "texture Detail" slider from 100% where you probably last left it to 70%.  That now uses HALF as much RAM for holding textures as before (.70 * .70 = .49)  If your card is really gimped set to 50%, to use 1/4th as much video RAM, (.5 * .5 = .25)  but of course everything isn't as pretty as at 100%.  That is perhaps the first simple trick for getting performance up.
 
- GS
 
Nonetheless, there should be some optimizations in the next full version.
 
Perisno working perfect on my low spec pc: xeon 5450@3ghz (same as q2c 9650), 4gb ddr2@800mhz, ATI HD 5770 with 1gb ddr5 memory and slow Samsung f3 1tb hdd... i have 150 battle size and never seen less frames than 40 per second in win7@64bit

what i'm doing is:
- switch off all no-needed processes from windows task manager - just sort them by memory usage and see what you don't needed, like Skype (with all add-ons and update) or svchost (WARNING! just one and only that at the top of the list - use a lot of RAM) - that process is for all OS update, so can take more than half of RAM, so your game start lagging
- switch fan on my GPU to 100% and cancel process (ATI got name 'CCC', Nvidia probably nvidia) - that prevent the tool to control fan, what takes same CPU and RAM


ps. i'm playing rigth now and i see that game take 2,4gb of RAM and 700mb of vram...

 
i wish i had that low spec :grin: i play on pentium p6200 2.13gz, 3 gb ram and no video card laptop. battle size 40 :smile: fps 1-40
 
The mesh also work on the lag. Some armors and weapons have to many faces for the game to handle on a mass equiped scale. The more faces an object has, the heavier it is on the game. Some weapons have already got their numbers of faces reduced but more objects, mostly armors are still out there, waiting to be worked on.
 
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