Ryuta
Sergeant
It's not really about requesting stamina and fatigue. Those have been requested many times.
What this topic is about is how to implement them/ it so that we can come up on some workable solution to the topic rather than 'I want/ don't want stamina/fatigue' thing.
These are my concern about the topic and it'd be nice to hear your opinions.
We need walking or run buttom. Otherwise, you'll end up running whenever you press direction keys and got tired unnecessarily. like many game, you need a key to run, or walk, to save up stamina. Another solution to this being making up speed controlling system. Sprinter Cell games have these system to controll your movement speed (using mouse wheel).
What activity tires you in what degree. Wading river, swinging sword, jumping or even being hit by enemy would somehow affect fatigue or stamina. Also how fast you can recover is important thing.
What happened when you're tired. It seems obvious but many games choose different way. you'll just get slow but still fighting efficiently, or you'll reach the point where you can move no more and can't even lift your finger, for example. Some feature, like jumping or running might be disabled when you're tired.
AI. How do you like the Ai to behave? Saving staina to the end, or charging and fighting like explosive? Is it possible to edit these stamina strategy to each troop type?
Or simply go for alternative? For example, you have only limited time when you can run which would be slowly refilled when you're stopping (like nitro or super booster in racing games).
What this topic is about is how to implement them/ it so that we can come up on some workable solution to the topic rather than 'I want/ don't want stamina/fatigue' thing.
These are my concern about the topic and it'd be nice to hear your opinions.
We need walking or run buttom. Otherwise, you'll end up running whenever you press direction keys and got tired unnecessarily. like many game, you need a key to run, or walk, to save up stamina. Another solution to this being making up speed controlling system. Sprinter Cell games have these system to controll your movement speed (using mouse wheel).
What activity tires you in what degree. Wading river, swinging sword, jumping or even being hit by enemy would somehow affect fatigue or stamina. Also how fast you can recover is important thing.
What happened when you're tired. It seems obvious but many games choose different way. you'll just get slow but still fighting efficiently, or you'll reach the point where you can move no more and can't even lift your finger, for example. Some feature, like jumping or running might be disabled when you're tired.
AI. How do you like the Ai to behave? Saving staina to the end, or charging and fighting like explosive? Is it possible to edit these stamina strategy to each troop type?
Or simply go for alternative? For example, you have only limited time when you can run which would be slowly refilled when you're stopping (like nitro or super booster in racing games).