Nawari
Veteran

What makes a game stand out is that it has a soul. We feel the paw of an author. The Witcher, for example, we find the spirit of a literary work. GTA, we find the narrative madness of some crazy film productions. In Elder Scroll, we see the invention of an original universe with very elaborate lore. What do we perceive in "Bannerlord"?
We feel like a soulless "gaming skeleton". We don't want to be mean to the developers but to give a recipe for a lastingly successful game. What makes us remember a game is sometimes an amusing character, or a cold and taciturn hero, it's a dark or fantastic general atmosphere, exceptional, surprising or even upsetting events...
Why does Bannerlord have such a big map if nothing of what I just described is up for grabs?
For this game to become unforgettable, it lacks:
- an unforgettable campaign,
or and
- unforgettable characters,
or and
- an unforgettable atmosphere,
or and
- an unforgettable plot,
or and
- a "soul" to this game, an "artistic touch" to give it the place it deserves in the world of video games.
You would have gained everything by giving us as a campaign a scripted game where we would have played the rebellion against the Lords with the people of Calradia. This game is truly made for a "Robin Hood" story, in the spirit.
We would have had a real scripted game for RPG lovers.
You would have saved the "skeleton" for sandbox enthusiasts.
There we have a long and boring "campaign" with no surprises, no souls, no unforgettable characters, nothing remarkable at all...
In short, two years later, still the same faults...
One day another studio will steal your game engine (for battles) and manage to make a more fun game and you will disappear if you don't react.
The cover is as important as the skeleton.
You rely too much on modders to do this job. For my part, I don't like mods: big mods are often full of flaws, badly adapted, bugs, often unbalanced... Moreover, I find the "addons" approach dishonest. The native game has to live up to expectations or you're going to get a ****ty reputation.
Best thinkings
We feel like a soulless "gaming skeleton". We don't want to be mean to the developers but to give a recipe for a lastingly successful game. What makes us remember a game is sometimes an amusing character, or a cold and taciturn hero, it's a dark or fantastic general atmosphere, exceptional, surprising or even upsetting events...
Why does Bannerlord have such a big map if nothing of what I just described is up for grabs?
For this game to become unforgettable, it lacks:
- an unforgettable campaign,
or and
- unforgettable characters,
or and
- an unforgettable atmosphere,
or and
- an unforgettable plot,
or and
- a "soul" to this game, an "artistic touch" to give it the place it deserves in the world of video games.
You would have gained everything by giving us as a campaign a scripted game where we would have played the rebellion against the Lords with the people of Calradia. This game is truly made for a "Robin Hood" story, in the spirit.
We would have had a real scripted game for RPG lovers.
You would have saved the "skeleton" for sandbox enthusiasts.
There we have a long and boring "campaign" with no surprises, no souls, no unforgettable characters, nothing remarkable at all...
In short, two years later, still the same faults...
One day another studio will steal your game engine (for battles) and manage to make a more fun game and you will disappear if you don't react.
The cover is as important as the skeleton.
You rely too much on modders to do this job. For my part, I don't like mods: big mods are often full of flaws, badly adapted, bugs, often unbalanced... Moreover, I find the "addons" approach dishonest. The native game has to live up to expectations or you're going to get a ****ty reputation.
Best thinkings
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