How to get my faction to go to war with another faction ?!?!

正在查看此主题的用户

Socca

Recruit
My faction, the Vaegirs are not at war anymore!!!! Any possible way that I can get my faction to go to war again with the same faction or with another faction?


 
Version .903 yes?
AFAIK from what I've read in some other threads, the AI checks the faction relations once every 175 game days?

So...Hunt bandits, sea raiders, and pirates. Read some books, improve your fief, recruit and level up your troops in
your castle garrison if you can afford to. Do tasks to improve your relationship with your faction king and lords.
Basically prepare for when war does break out. Raid a caravan or two of a faction you plan on being at war with
anyways!  :mrgreen:
 
Um question, where do you guys get books as it says pick a book to read and its blank :sad: and whats the point of reading a book when you can just click on wait for some time . No need to read :grin:
 
You can find the book merchant in taverns - varies, and he's pretty elusive.  If you can afford the books, they give a mix of +1 to attributes either once you've finished reading them (which takes a _long_ time), or while in inventory (so far, I've only seen these apply to medical benefits).

Bring your Visa card, they aren't cheap.  Roughly 5000 - 8000 denars each.  Reading is done while camping, resting in town, and looting villages (I think that's all of them, others will correct me if I missed any).
 
175 days is a very long time as well :sad: Anyway I can speed up the process other then camping which lowers party moral
 
Jericho 说:
AFAIK from what I've read in some other threads, the AI checks the faction relations once every 175 game days?

175 days is just a calculated estimate, but the game actually checks every week for a possible change.  From the original post:

Janus 说:
From looking in the module system, it appears there's about a 1 in 10 chance each week of a kingdom switching their war/peace status with another kingdom.
Once a week, it will check each kingdom against each other with a 1 in 100 chance of them switching war status. So, the 5 kingdoms checking against each other is 10 possible combinations, thus a 10 in 100 (1 in 10) chance of a switch. For singling out a change for any one kingdom though, that would be a 4 in 100 (thus 1 in 25) chance.

So, if no other kingdom is at war with yours, the average wait would be 175 days for your kingdom to go to war.

I think the math above is sound, but I am a bit tired now.

Oh, and when you start a new game it runs through the above script 70 times, which is actually the reason the kingdoms generally start out at war with different people in each game. So, that would average about 7 war/peace changes overall away from the default setup.
 
If you manage to chase a Swadian/Rhodok/etc. Caravan into your territory, then attack it while a friendly lord is close anough to join the battle on your side (Same with any hostile lord party, actually), then you can start wars sooner. From my experience, anyway... I did that a bunch, and had three new wars on my hands in twenty days after my old war was over... at 41 days of gameplay.
 
Halden The Borch shooter 说:
If you manage to chase a Swadian/Rhodok/etc. Caravan into your territory, then attack it while a friendly lord is close anough to join the battle on your side (Same with any hostile lord party, actually), then you can start wars sooner. From my experience, anyway... I did that a bunch, and had three new wars on my hands in twenty days after my old war was over... at 41 days of gameplay.
So just take out a Swadian Caravan when it's near Reyvadin while Nelag or Doru is there to watch and maybe get in the way?
 
Areze 说:
Halden The Borch shooter 说:
If you manage to chase a Swadian/Rhodok/etc. Caravan into your territory, then attack it while a friendly lord is close anough to join the battle on your side (Same with any hostile lord party, actually), then you can start wars sooner. From my experience, anyway... I did that a bunch, and had three new wars on my hands in twenty days after my old war was over... at 41 days of gameplay.
So just take out a Swadian Caravan when it's near Reyvadin while Nelag or Doru is there to watch and maybe get in the way?

Yeah... pretty much. Make sure one of your friendly lords 'helps' out, and *bam* you make factions relations change.
 
*Weasel laugh* Yaroglek is about to discover that Harlaus wasn't so truthful when he said "We will fight no longer!" Hehehehehehehe............
 
Halden The Borch shooter 说:
Areze 说:
Halden The Borch shooter 说:
If you manage to chase a Swadian/Rhodok/etc. Caravan into your territory, then attack it while a friendly lord is close anough to join the battle on your side (Same with any hostile lord party, actually), then you can start wars sooner. From my experience, anyway... I did that a bunch, and had three new wars on my hands in twenty days after my old war was over... at 41 days of gameplay.
So just take out a Swadian Caravan when it's near Reyvadin while Nelag or Doru is there to watch and maybe get in the way?

Yeah... pretty much. Make sure one of your friendly lords 'helps' out, and *bam* you make factions relations change.

Really? I didn't know that!

Ragnars of his rocker and decided to peace off the Swadians. Now we are not fighting anyone. I want to kill, see, so you're saying I could:
Chase a caravan into Nord territory
Get a lord to follow me
Kill the caravan
War? Is that right?
 
Lord Mur 说:
Halden The Borch shooter 说:
Areze 说:
Halden The Borch shooter 说:
If you manage to chase a Swadian/Rhodok/etc. Caravan into your territory, then attack it while a friendly lord is close anough to join the battle on your side (Same with any hostile lord party, actually), then you can start wars sooner. From my experience, anyway... I did that a bunch, and had three new wars on my hands in twenty days after my old war was over... at 41 days of gameplay.
So just take out a Swadian Caravan when it's near Reyvadin while Nelag or Doru is there to watch and maybe get in the way?

Yeah... pretty much. Make sure one of your friendly lords 'helps' out, and *bam* you make factions relations change.

Really? I didn't know that!

Ragnars of his rocker and decided to peace off the Swadians. Now we are not fighting anyone. I want to kill, see, so you're saying I could:
Chase a caravan into Nord territory
Get a lord to follow me
Kill the caravan
War? Is that right?

You'd have to do it more than once. It also helps if your relation with the faction is under -50... hateful.
 
My faction has now declared war with ze Swadians :grin: And im kicking their ass

Just kill loads of caravans so that your relation with the other faction goes under -50\\
 
^^^ your relationship with the Nords was what ? before your faction declared war on them
 
A week is seven days, last time I checked.

There are three other factions.

So every week each one has a one in ten chance to change.

That leads to a 27.1% chance per week of going to war after one week. About 47% they will go to war in two weeks. About 61% in three weeks. About 72% in a month, and so on.

So, most of the time you will go to war in two to three weeks, so don't get too worked up.



 
Go to war in every 2 to 3 weeks?? I have no luck then.

I'm at 278 days and still no war for me... that's, what, almost 40 weeks :???:

The Rhodoks are Vengeful (-73) toward me. I've looted their villages, taken out their caravans, fought countless battles with the lords and king yet still no war.
 
I'm now at war with the Swads again, after trying the cravan tactic (thanks guys) and waiting about 20 days. now, after a total of 123 game days, I can get back to kicking Harlaus' arse.
 
Having an ally close while you attack a caravan does NOT cause the ally to join you, thus not causing a declaration of war.

mountblade2008-01-0204-18-15-75.jpg


None of them joined me. Bastards.
 
后退
顶部 底部