allthesedamnnamesaretaken
Knight

Is there a function call you can make in the consquence block of a dialog with a town person to force a return to the map screen after the conversation ends? (instead of going back to the scene). I've tried the change_screen_return/map/quit functions but they either do nothing (map/return) or crash M&B (quit).
I'm all out of ideas. Any help is appreciated.
I'm all out of ideas. Any help is appreciated.
