First thing i´d like to know is how create like a little pond or lake.
Second thing would be how to create ocean like outer terrain.
Maybe i just missed it in the documentation.
Couldn't performance be improved if the were less geometry and textures under water, like at 1:04:00?
This situation is probably (could be) more relevant and amplified in the campaign map where you have lots of rivers and sea.
I'm just making sure we are not wasting computation in things you can't really see.
I got a little concerned when I saw this vid of Crysis, knowing Nvidia is behind features like DLSS and TESSELLATION and even presented Bannerlord on their new platform Omniverse Machinima.
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