There are plenty of reasons to add new weapons (such as making an exact replica of an CP XIIA to carry in the back or front left [like daggers]) so I would like some help to understand how to do it properly.
Apparently, this new damage system makes any new weapon useless, even if it has absurd amounts of damage (although I haven't tested dmg higher than 50).
Such being the case, I would like to know how to add these new weapons to the damage system. Is it in scripts.txt, under "get damage" or something? How does one do it without de facto affecting current weapons?
Thank you for your help.
EDIT: Yep, tested with ludicrous amounts of damage, no use. Shields are crushed like paper, but even peasants with shirts can withstand 255 dmg from a sword.
Apparently, this new damage system makes any new weapon useless, even if it has absurd amounts of damage (although I haven't tested dmg higher than 50).
Such being the case, I would like to know how to add these new weapons to the damage system. Is it in scripts.txt, under "get damage" or something? How does one do it without de facto affecting current weapons?
Thank you for your help.
EDIT: Yep, tested with ludicrous amounts of damage, no use. Shields are crushed like paper, but even peasants with shirts can withstand 255 dmg from a sword.