As it says in the title.
I'm trying to change the ambushing bandits to a custom troop, but can't figure out how. From what I understand, I need to edit this:
... in module_scripts. The problem is that it apparently cycles through bandit troops without giving preference to a particular type. Changing ":bandit_troop" to a particular "trp_" type fails to compile the module. Any ideas? I've asked this on the discord, but so far, everyone's ignoring me.
I'm trying to change the ambushing bandits to a custom troop, but can't figure out how. From what I understand, I need to edit this:
Code:
("cf_enter_center_location_bandit_check",
[
(neq, "$town_nighttime", 0),
(party_slot_ge, "$current_town", slot_center_has_bandits, 1),
(eq, "$g_defending_against_siege", 0),#Skip if the center is under siege (because of resting)
(eq, "$sneaked_into_town", 0),#Skip if sneaked
(try_begin),
(party_slot_eq, "$current_town", slot_party_type, spt_village),
(party_get_slot, ":cur_scene", "$current_town", slot_castle_exterior),
(else_try),
(party_get_slot, ":cur_scene", "$current_town", slot_town_center),
(try_end),
(modify_visitors_at_site, ":cur_scene"),
(reset_visitors),
(party_get_slot, ":bandit_troop", "$current_town", slot_center_has_bandits),
(store_character_level, ":level", "trp_player"),
(set_jump_mission, "mt_bandits_at_night"),
(try_begin),
(party_slot_eq, "$current_town", slot_party_type, spt_village),
(assign, ":spawn_amount", 2),
(store_div, ":level_fac", ":level", 10),
(val_add, ":spawn_amount", ":level_fac"),
(try_for_range, ":unused", 0, 3),
(gt, ":level", 10),
(store_random_in_range, ":random_no", 0, 100),
(lt, ":random_no", ":level"),
(val_add, ":spawn_amount", 1),
(try_end),
(set_visitors, 4, ":bandit_troop", ":spawn_amount"),
(assign, "$num_center_bandits", ":spawn_amount"),
(set_jump_entry, 2),
(else_try),
(assign, ":spawn_amount", 1),
(assign, "$num_center_bandits", 0),
(try_begin),
(gt, ":level", 15),
(store_random_in_range, ":random_no", 0, 100),
(lt, ":random_no", ":level"),
(assign, ":spawn_amount", 2),
(try_end),
(val_add, "$num_center_bandits", ":spawn_amount"),
(set_visitors, 11, ":bandit_troop", ":spawn_amount"),
(assign, ":spawn_amount", 1),
(try_begin),
(gt, ":level", 20),
(store_random_in_range, ":random_no", 0, 100),
(lt, ":random_no", ":level"),
(assign, ":spawn_amount", 2),
(try_end),
(set_visitors, 27, ":bandit_troop", ":spawn_amount"),
(val_add, "$num_center_bandits", ":spawn_amount"),
(try_begin),
(gt, ":level", 9),
(assign, ":spawn_amount", 1),
(try_begin),
(gt, ":level", 25),
(store_random_in_range, ":random_no", 0, 100),
(lt, ":random_no", ":level"),
(assign, ":spawn_amount", 2),
(try_end),
(set_visitors, 28, ":bandit_troop", ":spawn_amount"),
(val_add, "$num_center_bandits", ":spawn_amount"),
(try_end),
(assign, "$town_entered", 1),
(assign, "$all_doors_locked", 1),
(try_end),
(display_message, "@You have run into a trap!", 0xFFFF2222),
(display_message, "@You are attacked by a group of bandits!", 0xFFFF2222),
(jump_to_scene, ":cur_scene"),
(change_screen_mission),
]),
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