Somebody 说:Just create textures with the same name (and aspect ratio so they aren't smushed) and drop them in your mod's Textures folder. It's hardcoded but easily overriden. In OpenBRF do a search for menu, screen, window etc. under textures.
core_ui_meshes.brf
GunFred 说:I have been doing exactly this lately but I have another problem. My versions lose their transperancy and the black surrounding remain black. How come and is there a way for mine to become transparent as well?
core_materials.brf
<mb root>/modules/<your mod>/Resource

Okaaaay... So I took a project of 512*512 heraldic texture in GIMP, exported it as PNG, opened it in Paint.NET and re-saved as DDS file. Resulting size: 262 Kb.Sherlock Holmes 说:Nothing wrong with it in terms of drawing images and stuff, but try not to save to .dds with the GIMP plugin, it has a poor compression rate and it takes up more space. Rather export it as a .png from GIMP, then open the .png in paint.net and just save again as a .dds
There wasn't for me. But the point is: both GIMP and Paint.NET generated the files of identical size when saving the main image. So if they both generate a file with mipmaps, the files should still have the same size. So why bother with all this exporting-reopening-resaving thing when GIMP DDS plugin apparently works just fine?Sherlock Holmes 说:It does generate if you click on the option, there should be a checkbox.
Lav 说:There wasn't for me. But the point is: both GIMP and Paint.NET generated the files of identical size when saving the main image. So if they both generate a file with mipmaps, the files should still have the same size. So why bother with all this exporting-reopening-resaving thing when GIMP DDS plugin apparently works just fine?Sherlock Holmes 说:It does generate if you click on the option, there should be a checkbox.
https://en.wikipedia.org/wiki/S3_Texture_Compression
Sherlock Holmes 说:I wasn't the first to mention this so why don't we ask everyone
Also paint.net comes with an integrated .dds saving option, you need a plugin for GIMP, right?