How to apply one BigTexture that has all the textures to multiple Meshes?

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I want to know how to apply one BigTexture to multiple Meshes. To make it clear, what I want is to have one texture that has all of the other Meshes Textures inside, like those being used by the regular Mount&Blade weapons.
This is an example from the normal  Mount&Blade weapons texture, that's exactly what I want to do:


How do I do it? Do I only need Wings 3D and Photoshop, right? Somebody please advice me.
How is the process to do it? Thanks in advance your kind help.

 
Lets say you have 2 untextured items:

UV map one of them on only the top half of the UV map sheet.. UV map the other item on the buttom of the UV map sheet, export both pictures with the same width and height and use photoshop or something to put them together, simple as that..
 
I kind of get what you mean, let me experiment to see if I can make it work, and thanks so much for your advice, any other advice is still welcome relating this topic, thanks again!
*I'll be using Wings3D for the experiment and Photoshop*
 
Basically the idea is that you make sure the UV-maps of different models are not in the same area of the texture sheet that they all use; e.g. they don't overlap.
 
Thanks you all! I experimented using two cubes (to stay on the easy side :wink:) Then did as you guys advidced, and voila! Each cube ended up with its own color using the same .DDS Texture!!! I'm so happy!!! It was very easy but never occured to me how to properly do it, so thank guys!

I'm done with this thread, but I don't know how to lock it, I guess that's the admins work? Anyway, as I said I'm done and it worked for me, thanks, bye!
 
You're welcome!

I believe if you post a new reply or edit one you can lock it with a check box. Not sure though, as I've never done it.
 
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