kk i need to make a map from greece to antioch for a a crusaders mod the problem is that the map will be to small if i fit it on the one small piece of land that you are given with thorgirms map editor and i was wondeing how do i make it bigger
apologies for asking a common question and thanks in advance
I assume that you have the map editor and will go from there.
IF you want the map to be bigger and not just expanding the borders you should do this:
ALWAYS BACKUP YOU FILES!
1. Open the folder where you have your map editor.
2. Go to editor Data.
3 Open the file named "Settings". This can be done with a text editor. Notepad for example.
4. Change the numbers marked in red to any number you like:
# Change these settings at your own risk
# Don't include any spaces for now
# Mount & Blade path
# use "." if running the editor from the root M&B directory
# use "auto" to auto detect M&B path
# or type in the full path: eg "C:/games/Mount&Blade"
# NOTE: if typing the full path, use / NOT \ as a separator
mbPath=auto
# Module to open
Mod=Native
# Warn if forests > 4990 (causes crashes in game if you have too many forests)
ForestWarning=1
# Mipmapping reduces the bluryness of textures, but makes them a bit grainy
Mipmapping=1
# Initial camera position
SceneRotation=150.0,30.0
ScenePosition=0.0,-2.3,11.4
# Maximum recursion when filling with the fill tool
# Reduce this if filling causes crashes
MaxRecursion=500
# Size of new maps when created (in game units)
MapWidth=280 <---- This one
MapHeight=280 <---- And this one
# Number of tiles around the border of the map to make larger
BorderSize=10
# Mesh density of new maps when created.
# This number indicates the number of tiles per 1x1 unit of the map.
# So a 320x320 map, with density 0.5 will be created with 160x160 tiles.
MapDensity=0.5
# Maximum number of undos possible (each takes ~1.2mb ram for a standard size map)
MaxUndos=10
# Auto update terrain transitions and lighting while painting?
AutoUpdate=1
# Depth to use when using auto ocean and land
WaterDepth=1.0
# Default water mode
# 1 = water stays still, 2 = effect only water, 0 = effect water just like land
# Toggle while editing using F4
WaterStatic=1
# Weld Vertices within this radius of one another when using Weld Selection
WeldRadius=0.1
# Display Mode Help by default
dispMH=1
# Last window position Width,Height,x,y,fullscreen
# DO NOT SET x & y TO 0
ScreenSettings=800,600,50,50,1
5. Next time you create a new map, it will have the size you wrote.
-NOTE-
It will not change any existing map, just new ones.
If you want to keep the original mapsize, but just want to expand it a bit. Do following:
1. Open the map-editor.
2. Load the map you want to work with.
3. Press the "party" icon (a castle icon).
4. Click and hold on the red borders.
5. Drag to the wished size.
-NOTE-
You can not copy/ paste any existing land to another. Well you can, but you can not connect them with the map.
Just a heads up.
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Hopes this will clear some things up, and that you find this useful.
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