how to amke map bigger

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flavius brutus

Sergeant at Arms
kk i need to make a map from greece to antioch for a a crusaders mod the problem is that the map will be to small if i fit it on the one small piece of land that you are given with thorgirms map editor and i was wondeing how do i make it bigger
apologies for asking a common question and thanks in advance
 
Oh, I thought he meant add more of those little green thingies.
And you go into select party mode, click and drag on the borders.
 
I assume that you have the map editor and will go from there.

IF you want the map to be bigger and not just expanding the borders you should do this:


ALWAYS BACKUP YOU FILES!


1. Open the folder where you have your map editor.

2. Go to editor Data.

3 Open the file named "Settings". This can be done with a text editor. Notepad for example.

4. Change the numbers marked in red to any number you like:

#  Change these settings at your own risk
#  Don't include any spaces for now

#  Mount & Blade path
# use "." if running the editor from the root M&B directory
# use "auto" to auto detect M&B path
# or type in the full path: eg "C:/games/Mount&Blade"
# NOTE: if typing the full path, use / NOT \ as a separator
mbPath=auto

#  Module to open
Mod=Native

#  Warn if forests > 4990 (causes crashes in game if you have too many forests)
ForestWarning=1

#  Mipmapping reduces the bluryness of textures, but makes them a bit grainy
Mipmapping=1

#  Initial camera position
SceneRotation=150.0,30.0
ScenePosition=0.0,-2.3,11.4

#  Maximum recursion when filling with the fill tool
#  Reduce this if filling causes crashes
MaxRecursion=500

#  Size of new maps when created (in game units)
MapWidth=280  <---- This one
MapHeight=280  <---- And this one

#  Number of tiles around the border of the map to make larger
BorderSize=10

#  Mesh density of new maps when created.
#  This number indicates the number of tiles per 1x1 unit of the map.
#  So a 320x320 map, with density 0.5 will be created with 160x160 tiles.
MapDensity=0.5

#  Maximum number of undos possible (each takes ~1.2mb ram for a standard size map)
MaxUndos=10

#  Auto update terrain transitions and lighting while painting?
AutoUpdate=1

#  Depth to use when using auto ocean and land
WaterDepth=1.0

#  Default water mode
#  1 = water stays still, 2 = effect only water, 0 = effect water just like land
#  Toggle while editing using F4
WaterStatic=1

#  Weld Vertices within this radius of one another when using Weld Selection
WeldRadius=0.1

#  Display Mode Help by default
dispMH=1

#  Last window position Width,Height,x,y,fullscreen
#  DO NOT SET x & y TO 0
ScreenSettings=800,600,50,50,1

5. Next time you create a new map, it will have the size you wrote.

-NOTE-

It will not change any existing map, just new ones.

_______________________________________________________________________



If you want to keep the original mapsize, but just want to expand it a bit. Do following:

1. Open the map-editor.

2. Load the map you want to work with.

3. Press the "party" icon (a castle icon).

4. Click and hold on the red borders.

5. Drag to the wished size.


-NOTE-

You can not copy/ paste any existing land to another. Well you can, but you can not connect them with the map.
Just a heads up.
__________________________________________________________________

Hopes this will clear some things up, and that you find this useful.

Happy mapping

 
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