SP Tutorial Other How to add Zombies and place them on the map.

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Berserker Pride said:
Well one when I changed the limit hair colours but that seemed to give all the normal people in my game white untextured hair. So I changed it back and just made sure in the face codes of each troop ie I gave them two bald facecode options.  The zombies never get hair. And everything worked fine again, both zombies and people. Why does limit_hair_colours have to be changed?

To be honest, I have no idea.
For me it just crashed when I didn't change it.

If you have the time, would you like to post the facecodes you used so I can include them in the tutorial for those who want to use them?
 
Sure here they are I think they are from Keedo.
undead_face_1 =0x0000000000000000000000000000000000000000000000000000000000000000,
undead_face_2 = 0x000000003f000493000000000000000000000000000000000000000000000000
I never got around to adding in the face morphs for the zombies, because all in all I wasn't concerned about it. I imagine if I did give the zombies hair the game would probably crash, but I still have the untextured hair for everyone problem when I enable it.  Oh and just in case it matters when I assigned beard and hair textures in module_skins I only gave the zombies one of each. I wonder if the hair untextured problem was because of dx7? Thats what I usually use.

EDIT:Heh these are your facecodes. Maybe its because I didn't enable give them any facekeys.
 
Berserker Pride said:
Sure here they are I think they are from Keedo.
undead_face_1 =0x0000000000000000000000000000000000000000000000000000000000000000,
undead_face_2 = 0x000000003f000493000000000000000000000000000000000000000000000000
I never got around to adding in the face morphs for the zombies, because all in all I wasn't concerned about it. I imagine if I did give the zombies hair the game would probably crash, but I still have the untextured hair for everyone problem when I enable it.  Oh and just in case it matters when I assigned beard and hair textures in module_skins I only gave the zombies one of each. I wonder if the hair untextured problem was because of dx7? Thats what I usually use.

EDIT:Heh these are your facecodes. Maybe its because I didn't enable give them any facekeys.

Do you mean that you didn't enable the facecodes? I didn't think you could do that. You know, not enable the facecodes and still play.
 
You don't need facecodes they just let you tweak the appearance of the head model. So bascially without them every zombie head is exactly the same. I eventually want to get facecodes and the limit hair colours = 1 thing fixed but for now at least its all stable.
EDIT: I just checked module_skins and this is what native already has for undead_facecodes
undead_face_keys = []


chin_size = 0
chin_shape = 1
chin_forward = 2
jaw_width = 3
jaw_position = 4
mouth_nose_distance = 5
mouth_width = 6
cheeks = 7
nose_height = 8
nose_width = 9
nose_size = 10
nose_shape = 11
nose_bridge = 12
cheek_bones = 13
eye_width = 14
eye_to_eye_dist = 15
eye_shape = 16
eye_depth = 17
eyelids = 18
eyebrow_position = 19
eyebrow_height = 20
eyebrow_depth = 21
eyebrow_shape = 22
temple_width = 23
face_depth = 24
face_ratio = 25
face_width = 26
 
I just copied the man facekeys into the undead ones.

But you mean that if I remove those and set limit_hair_colours = 0, the weird haircolour disappear?

That would be good to add to the tutorial in that case.
 
It seems to be the case like that. You probably need the native undead_facecode thing. All it seems to do is give each item a number, and you can't edit the faces at all. I tried in edit mode. But yea limit hair colours is still set at 1 so that is working fine. so did you get funny colours for human hair as well on everyone?
EDIT: rather limit hair colours is still set at 1 in module ini.
 
Not everyone. Just the people with orange hair. Like Klethi and King Ragnar.

I just tried to change the setting so now it says limit_hair_colors = 1
and it works fine. I didn't have to remove the facekeys for undead.
 
So you can actually give undead hair then sweet. I wonder whats up with the whole limit hair colors thing maybe that problem was fixed in 1.11
 
NaglFaar said:
Specialist said:
M&B last patch was 1.011
WB last patch was 1.143

Then this is for 1.011

Can you do something to make it work with Warband?
coz i'm always interested about zombie mod & i'm want to make my own modd about zombie
 
Alvian said:
NaglFaar said:
Specialist said:
M&B last patch was 1.011
WB last patch was 1.143

Then this is for 1.011

Can you do something to make it work with Warband?
coz i'm always interested about zombie mod & i'm want to make my own modd about zombie
No, Warband BRF and M&B BRF is different (I think)
Because there is two option to save BRF in OpenBRF, Warband BRF and M&B BRF  :neutral:
 
Guys... open "body_meshes.brf" in CommonRes. The Zombie stuff is already there. All you need to do to complete it is delete "undead_handL", copy "undead_handR" and mirror it and rename it to "undead_handL", save, and you have your undead body mesh. Then open "meshes_face_gen.brf" and you see the head. That way you can use the stuff in there for a Zombie mod.
 
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