Tentacle
Recruit

To add Ymira:
Step 1
Enable edit_mode in rgl_config.cfg in your Mount&Blade directory. Run M&B.
Step 2
Create a new character. When you've entered Zendar, press ctrl + E to enable Edit Mode. Press CTRL+left arrow until the prompt at the top (Item Type or thereabouts) reads "Entry Point".
Step 3
Press Insert to create an entry point. Use Y, T, G, X and Z to position it in the place you want it. When it's in the place you want it to be, press the Plus sign on your Numpad until the number on the promt reads 10.
Step 4
Leave Edit Mode by pressing Ctrl+E again. IMPORTANT! When it asks you to save, CLICK YES otherwise you must go through it all again (obviously). Exit M&B.
Step 5
Go into your M&B directory and enter Modules. Create a copy of Native and name it something like Ymira. Open Effidian's Editor, choose File -> Load and search your hard drive for the folder you just copied.
Step 6
Go into View -> Troops and find Ymira in the troop listing along the side. Where it says Location, set it to zendar center. Change her entry point to 10.
What happened here?
Here we have created an extra entry point for an NPC to spawn. NPCs cannot be deleted directly in Edit Mode unless you delete their entry point, save, exit the area, re-enter then A) it won't be there anymore or B) you will get some kind of error stating that an entry point cannot be found, etc.
Step 7
Run M&B. At the top of the start screen, there should be a drop-down box with concealed writing (in other words, blummin' 'ard to read). Select Ymira or whatever the name of your directory was, and run M&B. When you enter Zendar, Ymira should appear where you placed the Entry Point. Talk to her, and she will ask if you can join your party again. The speech is a bit dodgey and can be changed with Effidian's editor with trial an error, but atleast she works!
Have fun!
(Taken from the Ymira topic in General Discussion)
Step 1
Enable edit_mode in rgl_config.cfg in your Mount&Blade directory. Run M&B.
Step 2
Create a new character. When you've entered Zendar, press ctrl + E to enable Edit Mode. Press CTRL+left arrow until the prompt at the top (Item Type or thereabouts) reads "Entry Point".
Step 3
Press Insert to create an entry point. Use Y, T, G, X and Z to position it in the place you want it. When it's in the place you want it to be, press the Plus sign on your Numpad until the number on the promt reads 10.
Step 4
Leave Edit Mode by pressing Ctrl+E again. IMPORTANT! When it asks you to save, CLICK YES otherwise you must go through it all again (obviously). Exit M&B.
Step 5
Go into your M&B directory and enter Modules. Create a copy of Native and name it something like Ymira. Open Effidian's Editor, choose File -> Load and search your hard drive for the folder you just copied.
Step 6
Go into View -> Troops and find Ymira in the troop listing along the side. Where it says Location, set it to zendar center. Change her entry point to 10.
What happened here?
Here we have created an extra entry point for an NPC to spawn. NPCs cannot be deleted directly in Edit Mode unless you delete their entry point, save, exit the area, re-enter then A) it won't be there anymore or B) you will get some kind of error stating that an entry point cannot be found, etc.
Step 7
Run M&B. At the top of the start screen, there should be a drop-down box with concealed writing (in other words, blummin' 'ard to read). Select Ymira or whatever the name of your directory was, and run M&B. When you enter Zendar, Ymira should appear where you placed the Entry Point. Talk to her, and she will ask if you can join your party again. The speech is a bit dodgey and can be changed with Effidian's editor with trial an error, but atleast she works!
Have fun!
(Taken from the Ymira topic in General Discussion)
