Hello everyone
I need someone to help me to put the napoleonic spyglass in my mod, knowing that my mod is based on Warband ..
I tried, but it's system is different, I put the triger in mission template , in presentation and script, in addition to the item, the mesh, animation and variables in operation,
but not work well, and also overrides other script .... sound and player (sound_id, agent_id)
What I can do?
I need someone to help me to put the napoleonic spyglass in my mod, knowing that my mod is based on Warband ..
I tried, but it's system is different, I put the triger in mission template , in presentation and script, in addition to the item, the mesh, animation and variables in operation,
but not work well, and also overrides other script .... sound and player (sound_id, agent_id)
What I can do?





