How to add "Battle Time" into other mods?

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AndelChis

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I got a Module System for Battle Time,but I don't know how to use it.Although it has instructions,however I can't read it.What are the meanings of steps 1, 2 and 3?The 2nd and 3rd step, I can't find "#COOP BEGIN"and"#COOP END":

To add Battle Time to your mod:
1. Copy the 3 extra module files (these only include code for Battle Time):
      module_coop_mission_templates.py
      module_coop_presentations.py
      module_coop_scripts.py
2. Search all files for #COOP BEGIN
3. Copy the parts from #COOP BEGIN to #COOP END into the corresponding module files
4. Copy the SceneObj folder to your mod (this overwrites scn_lair_steppe_bandits.sco to fix the ai mesh)
5. If you don't want the player's gold display in MP mode, copy game_variables.txt to your mod folder
6. Download and install the Warband Script Enhancer, and paste the header_operations_addon.py file at the end of your header_operations.py
7. In your mod's module.ini change damage_interrupt_attack_threshold_mp  = 3.0

 
I suggest asking posting your question about Battle Time mod on their own thread here: https://forums.taleworlds.com/index.php/topic,150827.0.html
 
Do you have the source code of the mod you're trying to implement battletime into? If not, you won't be able to do it.
 
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