How terrains work (scene)?

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There we go, Vector2.h and Vector2.cpp recovered, too.
With this the code should be complete and fully compilable.

Let me know if I'm missing anything else. Have fun. ¯\_(ツ)_/¯
 
Yeah, Recast is a pretty good library, you still need to do some AI mesh clean ups after the fact, but it should save a lot of time when you're doing the first pass of your new level. Making these by hand in the edit mode editor is super artisanal.
 
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