Would be nice to get some variety on village battles tho, I find myself fighting in those scenes quite a bit while defending from raids.The thing is, there could be 1,000 scenes finished and it would make no difference. There's no reason to visit any village scene. How many of you have spent actual time in a village scene? I bet it accounts for less than 0.5 of all player time in game.
Would be nice to get some variety on village battles tho, I find myself fighting in those scenes quite a bit while defending from raids.
To your main point about immersion outside of battle. It would be cool (annoying to some) to get more quests like family feud where you had to go fetch the guy in the village in order to put him in your party. It got old but at least it made me wander through the village.That is true, the village scenes while fighting in are important to immersion. Good point.
Would be nice to get some variety on village battles tho, I find myself fighting in those scenes quite a bit while defending from raids.
After playing the same ****ing scenes for 9 months, I really have noticed how much difference the new scenes in the last update made. Going into a battle and actually having to scout the terrain before a battle adds to the immersion tenfold. It's also just refreshing not fighting on same ****ing maps every battle.That is true, the village scenes while fighting in are important to immersion. Good point.
Really makes me depressed that they're not doing randomly generated field battle scenes.
Yeah, problem is just that village battles suck.That is true, the village scenes while fighting in are important to immersion. Good point.
It's not that simple as they need to do the navmesh for every map I'm pretty sure since they don't have a tool that does it automatically. From what I've seen that is not a quick process.Yeah MB+Warband had that. Really served for some chaotic but fun experiences. Although, just pre-making some 100 heightmaps with the software worldmachine or and applying textures could seal that deal. Even as a community project for each landscape would be a neat way to source out that work.
They do its just very bad.I'm pretty sure since they don't have a tool that does it automatically.
Navmesh generator is pretty good for single levelled maps - so for sieges etc, they need to do it by hand for sure, but for battle terrains, it should be easy to create navmesh automatically.They do its just very bad.
They cannot customize each tavern for each city that easily since each tavern you are entering is actually a 3D object with walls embedded inside, like in Warband. ( Someone can correct me if I'm wrong ) So to do that, the art team have to create each tavern by hand/texture it, bake it etc and then should be added into the game and send to environment artists and they have to change etc. It not just doubles but triples to work in a way. I would love to see that though. But I think it's unlikely that they will do.Fighting in different Arenas throughout Calradia, some small some large and including named fighters will make for a really fun prizefighter run.