How many devs are working on combat AI?

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Since most of the planned features are combat ai related (banners, battle order), I am really worried about them not having enough time to fix seiges and formations.
 
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There is currently five (5) developers working on Combat Artificial Intelligence. Two (2) of which are working on Sapient Artificial Intelligence Moral Codes which details the AI's ability to differentiate between player units and children NPC's.
One (1) is working on Sentient Targeting Uplink and Deviation Sensetivity, which makes the AI able to detect attempts at breaching certain moral codes or programming patterns, in which case the AI will be rendered inert to protect humanity.
The last two (2) are working on Combat Initative, which lets the AI engage in various pirouettes, kicks, ladder climbing, and/or other valuable combat skills.
 
There is currently five (5) developers working on Combat Artificial Intelligence. Two (2) of which are working on Sapient Artificial Intelligence Moral Codes which details the AI's ability to differentiate between player units and children NPC's.
One (1) is working on Sentient Targeting Uplink and Deviation Sensetivity, which makes the AI able to detect attempts at breaching certain moral codes or programming patterns, in which case the AI will be rendered inert to protect humanity.
The last two (2) are working on Combat Initative, which lets the AI engage in various pirouettes, kicks, ladder climbing, and/or other valuable combat skills.
Lmao, had me in the first half.
 
How many devs are working on combat AI?
This can have different interpretations, "working on something" allows different answers.
The number is probably 0 if we are talking about "currently working on it full time".
 
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