I think the "real" combat limit is actually 2000, to account for cavalry counting double, but you can only ever get 1000 soldiers to spawn at once. So regardless of if you have infantry or cavalry, you will only ever get 1000 troops at once.
In other words, in vanilla on PC you get as much cavalry in a battle as you get infantry, so I see no reason why it should be different on console.
Yes, the "real" limit is probably twice whatever it actually displays to account for cavalry. That said you can never spawn in more soldiers than what the limit is.
Basically even though cavalry is 2 entities, it's still counted as 1 troop. See below example where I gave both sides 1000 cavalry, game spawns in 500 cavalry both sides same as infantry.
I think the PS4 has a limit of 500 troops of total IIRC. I'm pretty sure the PS5 and Series X can handle the 1000 troop max PC is allowed to.
And 1000 infantry for both sides, same deal each side gets 500 each
Turns out that this all came from just Resonant because he over heard a dev call a horse an agent. From what i've seen of his content he always blows anything out of propotion.
He's probably correct in this regard. Cavalry are independent entities (this is how you can get killed by a stray horse running away).
It'd be nice if actual max was 1000 vs 1000, but would probably cause most computers to stroke out since it would in truth be 2000 vs 2000 entities considering cavalry. Still don't know why any grown person would get this game on a console of all things. I mean if you're 11-15 years old, okay I get it, console might be all you have.
Still my computer is fairly modest being pretty "mid-range" and handles the game pretty well. Though I suppose I did have the advantage of building it pre-pandemic. Though CPUs and GPUs have never been cheap.
Almost tempted to pull out my old W7 computer to prove the point.