How many armor slots?

What should the armor slots look like?

  • Head, body and feet

    Votes: 0 0.0%
  • Head, body, hands and feet

    Votes: 0 0.0%
  • Head, body, arms, hands, legs and feet

    Votes: 0 0.0%
  • Head, inner and outer body, arms, hands, legs and feet

    Votes: 0 0.0%

  • Total voters
    0
  • Poll closed .

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miruim

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How should the armor setup be configured?
How many slots should it have?
Should we get as simple as just helmet, body and feet or go complex like helmet, chest, arms, hands, thighs and feet?
 
My vote goes for head, armor, arms, hands, legs and feet because I think that a more detailed armor setup gives more depth to a very important aspect of the game that's what are you wearing.

More detailed armor parts will make it a longer process to form a full suit of an armor piece. The full set of a given armor could have a slightly reduction in overall weight as a bonus or whatever.

You could argue that there was no such "armor configuration" in the medieval era. I'm not sure about it, but either way, if you're going to separate the armor from the boots (I've never ever heard of someone wearing just, let's say, the chest of a full plate armor and wear a pair of leather leggings for protection of the lower parts) it is best to separate it all to give it a more detailed approach and consequently more depth to the game armour.
 
You forgot something, you didnt mention Head, Body, Legs, Hands, Feet (leaving the arms away)
 
Ingolifs said:
Head
Ears
Nose
Face
Neck
SHoulders
Armpits
Forearms
Upper arms
Hands
Torso
Abdomen
Belt
Back
Thighs
Knees
Shins
feet

You forgot the most important protection of all... :grin:
 
I just want a slot for my codpiece. Actually I don't think more armor slots are needed. Because I would guess that if you had enough money you would get the whole set instead of mixing all kinds of different armor together. And stuff like plate might even need to be custom made. I am looking forward to the gloves.
 
I think for all equipment we need more prerequistes. You can wear the best of armor anytime you have the money, or use the best of weaponry. It should require some skill to use them. Instead of more armor, making it harder to use would make the game more balanced and lasting imho.
 
We should have cloaks and tabards. And the cloak should fly in the wind when riding. Then there is the front skirts. Not sure what its called, but its like a cloth between your legs. Might be useless but sure increase the looks.
 
teike said:
what about cloack, or is that 'outter body' ?
No name said:
We should have cloaks and tabards. And the cloak should fly in the wind when riding. Then there is the front skirts. Not sure what its called, but its like a cloth between your legs. Might be useless but sure increase the looks.

Excellent ideas. In fact. I had thought about not exactly a cloak, but something that would be added to any armor that would resemble the unit's faction colors.

For example: If the player was neutral, every unit could wear a cloak and the front skirts of the player's (customized?) colors. If he belonged to the Vaegirs, they'd wear cloaks and front skirts of the Vaegirs colors.

Not every armor type must have cloak and front skirt obviously. It would be nonsense having a linen shirt armored peasant with a cloak and front skirt :shock:. But each armor file would specify if it uses a cloak, a front skirt, a banner-shirt (just made up this name for those custom light fabric vest crusaders wore that had the big red cross in white background). That implies that instead of heraldric armor we would have instead a chainmail armor being wore by some factioned unit.

Here's my design suggestion:
Each armor file would contain, besides the usual bytes, additional bytes containing the information wether it is passive of having attached to it a cloak, a front skirt, a banner-shirt, a colored stripe (for helmets) or whatever.

That would be so cool :grin:.

EDIT: By referring to outter body we mean the armor itself. Most heavier armors were composed of at least two basic sheets. I don't know the name in english but the inner sheet was basically meant for comfort and adaption of the outer armor to the body, also offering protection to the parts the latter didn't cover. The outer armor itself would offer the main and heavier protection to the most critical spots.

EDIT 2: By prerequisites I would suggest that the weight that you can carry and how much weight influences your movement speed (and I would also suggest that not only movement, but attack speed as well be slowed by encumberance) be determined by the character's strength. That would be the only realistic "requisite" that I can think of. You will still be able to use any armor at any time, just like you can perfectly fit a baby in full plate armor. Now if he's gonna be able to walk, now that's another story.
 
I don't know about those many armour slots, but I like the idea of surcoats and faction colours.

That's something I feel missing myself. They would give a sense of unity and purpose; especially customisable colours and heraldic devices.



-> Miruim

About "stackable" armour pieces, the name you are looking for is probably "Padding".
Wearing padding under metal armour prevented chafing and cuts.

It would make sense with most chain/lamellar armour types.
We could have chain over padding, chain over leather, lamellar over hides, and so on.


I can think of about three to four stack levels:
Underpadding, Hauberk, Overpadding and/or Coat of Plates, and Surcoat.
An older game, Black Crypt, did offer that feature.

Cloaks would be nice, as long as they can flow realistically, and they won't clip into horses/bodies too much.


Personally, I would leave plate armours off.
I think M&B portrays an earlier setting, and plate armour doesn't seem that fitting, to me.
Plus, plate armour might entail firearms, and earlier armour types would seem out of place [not only historically; also for practical reasons].

:smile:
 
I love the idea of cloaks so I can identify my own men. from a distance I see two horsemen fighting and damned if I can work out which one's mine without shooting one of them... :grin:

I quite like the idea three slots of maybe four (nice and simple). But as far as I know they did used to mix some types of armour - chain and plate to reduce weight for non-torni armour sorter leather for the limbs and harder for the chest - and for peasants anything they could get...
 
Well, the next update will include:

hemlmet
chest (=body and arms)
leggings
boots (=feet)
gloves (=hands)

I like the idea of cloaks, although you'd need a sort of "cloth physics" to implement them well.
 
I voted for the last one, but I actually meant something slightly different. Rather than inner/outer armor, have an extra slot for surcoats, tabards, cloaks and the like. Also, I'd say some of the plate armors might be better done as a single piece suit - not that much in the current ones, but if gothic plate armor is added then it would be important. Mixing body armor with a jawplate with a full face helm just doesn't work.

(Not that I'm saying gothic plate should be added to regular M&B - I'm thinking about it from a modders perspective)
 
The Pope said:
Rather than inner/outer armor, have an extra slot for surcoats, tabards, cloaks and the like.

Or... let players select cloth colours, as in Baldur's Gate.
If surcoat colours are just for show [they won't entail special reactions from NPCs] players could be able to choose them from a palette.


Also, I'd say some of the plate armors might be better done as a single piece suit - not that much in the current ones, but if gothic plate armor is added then it would be important. Mixing body armor with a jawplate with a full face helm just doesn't work.

A jawplate/bevor - barbozza and baviera - could be part of the helm model.
Current helms feature coifs as an animated integral part of the full model.
Jawplates would be no different.
[They'd just require more thought to lessen clipping.]

Also, jawplates would be used with this sallet type.

E.1939.65.ak.jpg


Other kinds of open sallet wouldn't require one.
 
Head, inner and outer body (1 of em not really necesarry), arms, hands, legs and feet + cloak, tabard and >>>Shoulderplates<<< :wink: thats what i think
 
thadivine said:
Head, inner and outer body (1 of em not really necesarry), arms, hands, legs and feet + cloak, tabard and >>>Shoulderplates<<< :wink: thats what i think

Changing shoulder plates would be funny, but most later suits of armour required specialty pauldrons.

Field suits had larger pieces, while Mounted suits features asymmetrical moulded shoulderpads, designed to allow riders to couch lance and charge.

...

I guess highly decorated [manga-style... :wink: ] shoulder plates are a bit out of place.
Most historical armours featured smallish shoulder pieces [they are uncomfortable to fight with], and many of us hope Armagan will keep M&B more historical than fantasy.

Just my taste.
It would make sense for Mods, though; fantasy armours AND jousting suits might benefit from customisable shoulder pieces - such as a "guardagoletta" with heraldic devices.

Ah, *that* would be fun. :smile:
 
I don't mind the armour system as it is, the only thing I'd add is the aforementioned heraldry slot for tabards, surcoats, and maybe badges. Cloaks and capes too.
 
I think all we need is the following:

Head
Upper Body (back + breast + arms)
Hands (gauntlets)
Lower Body (skirt + leggings)
Feet (shoes/boots/solerets/etc.)

What I've seen and read suggests there wasn't that much "mixing and matching" of torso and arm protection. Even upper and lower body often came in a matched set, though it would be good to provide for some variety among the "lower class" armours.

HOWEVER, I think it would be a superb modification if certain armour types took up multiple slots.

E.g. a leather vest would take up just the Upper Body slot; but a Coat of Plates would take up Upper Body + Lower Body. This allows for some flexibility, but would maintain the integrity of armours that were indeed conceived as a full set rather than a piecemeal collection of gear.

EDIT: This could also (in theory) accommodate special needs for archers' armour :wink:
 
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