How it is possible to bloke a thrusting weapon with a sword?

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Handel

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With a sword you can block a swing, but not a thrusting attack. Meanwhile I was attacked in the arena by an unmounted lancer (the horse was killed) and I just kept non-stop the right button pressed. The enemy proceeded to poke non-stop, but no damage for me...
 
It's not that you are blocking the attack, you are simply deflecting it. Basically you don't stop the point, you just move the point away from your person.
 
Jhaerik said:
It's not that you are blocking the attack, you are simply deflecting it. Basically you don't stop the point, you just move the point away from your person.

I would accept this, but shouldn't I do something to deflect it? Not just keeping the butoon pressed like it was a shield?
 
Handel said:
With a sword you can block a swing, but not a thrusting attack.

Ummm.. i don't get that. You CAN block swings and thrusts... Are you referring to real-life or what?

And by always blocking i think its because you only can thrust with a spear and by starting the block when the enemy is doing his first thrust you end up in the "block thrusts" style of blocking (every swing has it's own blocking animation/stance) so you will block all the rest of the attacks too cause the enemy can't change what type of attack he will do and will end up always thrusting.

Hmmm.. i hope someone can understand my point..
i'll just.. go away.
 
The point of the previous poster is this.
When parrying your character will do the defensive manuver to deflect the incoming blow he anticipates. When an enemy raises his weapon over his head your char will respond with a horizonal deflection stance when the right click is held. So when fighting an enemy with only a single attack 'thrust' your character has no problem being constantly in anticipation of a thrust, which while holding the right click your char will have no issue simply deflecting the slow moving poker out of the way.
 
Well even in real life, it's rather easy to block a thrusting only weapon, (by this I mean large ones, so all you fencers don't jump me just yet :wink: ) kinda the same as blocking a windmill punch thrown by someone, you know both where its coming from, where it's going, and its moving rather slowly.
 
Cleitan said:
The point of the previous poster is this.
When parrying your character will do the defensive manuver to deflect the incoming blow he anticipates. When an enemy raises his weapon over his head your char will respond with a horizonal deflection stance when the right click is held. So when fighting an enemy with only a single attack 'thrust' your character has no problem being constantly in anticipation of a thrust, which while holding the right click your char will have no issue simply deflecting the slow moving poker out of the way.

Haha...
Yes i think this explains it a lot better, thanks =).
 
Jhaerik said:
It's not that you are blocking the attack, you are simply deflecting it. Basically you don't stop the point, you just move the point away from your person.
Exactly, although you can't see that in the game :wink:
 
Think about this...

What about the ability to swing with a spear/lance/stabbing only weapon? It could do blunt damage. Takes a while to swing, but does a lot of damage because of weight and speed.
 
I would imagine that hitting someone (especially in heavy armour) with a swing would more likely end up with a broken spear.
However perhaps the option to throw the spear? Course it doesn't help much if the spear's the only weapon you have left!
 
Archonsod said:
I would imagine that hitting someone (especially in heavy armour) with a swing would more likely end up with a broken spear.
However perhaps the option to throw the spear? Course it doesn't help much if the spear's the only weapon you have left!

And then comes the ability to take items out of dead bodies.

if Armagan listens to this thread he will be busy :wink: first new blocking animations then a cross between melee and ranged weapons and then the ability to remove items from corpses :lol:
 
One thing I don't get is how you can parry a couched lance. It doesn't seem possible, and I'm pretty sure kradus said it isn't, but I've done it plenty of times in game.
 
The Pope said:
One thing I don't get is how you can parry a couched lance. It doesn't seem possible, and I'm pretty sure kradus said it isn't, but I've done it plenty of times in game.

You can't parry it with a weapon but you certainly can block it with a shield. So, are you sure your enemy had it couched and didnt just stab with it?
 
Acanthoid said:
The Pope said:
One thing I don't get is how you can parry a couched lance. It doesn't seem possible, and I'm pretty sure kradus said it isn't, but I've done it plenty of times in game.

You can't parry it with a weapon but you certainly can block it with a shield. So, are you sure your enemy had it couched and didnt just stab with it?

Isn't a couched lance attack completely unblockable? I thought thats the point. I mean think about it. high speed lance coming towards you even if you collected a blow like that onto your sheild, you would be KOed just from the momentum.
 
It should be unblockable, but I'm almost certain it isn't. However, the AI doesn't couch enough for me to systematically test it and they never attempt to block it themselves.
 
As a trained fencer, I believe I can insert a bit of theory here...

The whole theory behind blocking a thrusting weapon is rather simple. The point is your enemy. It's also attached to a long rod of some sort, and has to follow that rod. Thus, if you push the rod out of the way, the point must follow the rod, and thus will not hit you. It doesn't really matter HOW the point is coming at you, just that the length of the rod is not lined up with your body.

That being said, deflecting thrusting attacks is one of the harder things to do with a sword. It's possible, but not easy except for someone trained to do it. It would be a heck of a lot easier just to put a shield between you and the point, or simply to step out of the way.
 
You can block a couched lance with a shield (usually resulting in a broken shield, and I tend to get knocked over regardless) but not parry it.
 
I think the blocking of couched lances changed with one of the new versions and the Kradus text hasn't been updated. I've had couched lance attacks shield blocked several times...
 
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