Trixet
Recruit

So the path-finding issues is supposed to be fixed since 1.0.4, and there was certainly a clear improvement, but in some cities it is still really bad.
Field battles are running smooth as silk, but in sieges, as soon as any form of Ladders touch these cursed walls, my FPS drops down to below 20.
It still seems that it's being caused by the path-finding, since commanding all men to Stop immediately improves the performance. Also, was checking resource monitor on secondary screen in a siege, and neither CPU or GPU goes above 80% which I think is really weird since it's lagging like hell. In field battles however, my GPU can reach 100%, but no lag at all.
I hope the developers know that this is still an issue - maybe keep this thread alive so that the developers may see it?
Perhaps someone could make a mod that completely removes ladders from sieges and replace them with say.. A Battering ram that has a higher amount of HP or something?
Field battles are running smooth as silk, but in sieges, as soon as any form of Ladders touch these cursed walls, my FPS drops down to below 20.
It still seems that it's being caused by the path-finding, since commanding all men to Stop immediately improves the performance. Also, was checking resource monitor on secondary screen in a siege, and neither CPU or GPU goes above 80% which I think is really weird since it's lagging like hell. In field battles however, my GPU can reach 100%, but no lag at all.
I hope the developers know that this is still an issue - maybe keep this thread alive so that the developers may see it?
Perhaps someone could make a mod that completely removes ladders from sieges and replace them with say.. A Battering ram that has a higher amount of HP or something?




