How Is This Game Going?

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I'm sorry but at 100 hours in an open world game you've just started to see all the mechanics (or lack of). This isn't some 10 hour game. There are plenty of issues. I'm not going to lie and say I didn't enjoy some of it but I'm also not going to lie and say that some of it was pure frustration. If you want any real depth outside of combat your not going to get it, hopefully we'll get it but it's not there yet and at the pace that TW is going we'll be lucky if we see this come out of ea in less than 2.5 years.
Open World or not, I’m not putting more then a few hours into a terrible game. Hell, there’s been fantastic games that failed to grab my attention. I’m desperately trying to play some now, but they aren’t pulling me.

The comment is more akin to the “extreme” stances people end up taking. There are plenty of of things that, for the individual, will make this game better. I’ve expressed plenty of mine, from archers being too powerful to having to stop while they fixed bugs that broke the game for me to the imbalanced nature of leveling up. But if they weren’t doing something correct, you never get to triple digits in hours played. You’d have thrown in the towel.

Go back and read meta critic scores from people playing Mass Effect 3 who gave it a 0 rating. They complain how bad the ending was. If you got to the end of the game.......it’s at least a couple points ABOVE 0, otherwise you’d have never slogged to what you claim, by your score, is irredeemably bad gameplay in all areas
 
Open World or not, I’m not putting more then a few hours into a terrible game. Hell, there’s been fantastic games that failed to grab my attention. I’m desperately trying to play some now, but they aren’t pulling me.

The comment is more akin to the “extreme” stances people end up taking. There are plenty of of things that, for the individual, will make this game better. I’ve expressed plenty of mine, from archers being too powerful to having to stop while they fixed bugs that broke the game for me to the imbalanced nature of leveling up. But if they weren’t doing something correct, you never get to triple digits in hours played. You’d have thrown in the towel.

Go back and read meta critic scores from people playing Mass Effect 3 who gave it a 0 rating. They complain how bad the ending was. If you got to the end of the game.......it’s at least a couple points ABOVE 0, otherwise you’d have never slogged to what you claim, by your score, is irredeemably bad gameplay in all areas
I said "I'm not going to lie and say I didn't enjoy some of it but I'm also not going to lie and say that some of it was pure frustration." I never said it was irredeemably bad game play in all areas so don't put words in my mouth. There are areas of the game that are great there are areas of the game that are passable, but could use some work, and there are areas that are badly designed or haven't been given any thought at all.

The more I played this game the more I started to see not just big issues like perks not getting done, but little issues. In time you start to see more and more like bad ai pathing, lack of clan party control, poor imbalance between classes,lack of battle field formations, poor QoL and the list goes on and on. These are things that you can't get from a few hours in the game. I had hoped by now we'd have some of the issues that have been presented to TW 8 months ago addressed but we can't even get the ai to use siege ladders and towers properly yet.
 
最后编辑:
@disliking games you put 100 hours into

It happens with games like this with the "one more turn" mindset, where you're expecting all of it to culminate into something exciting. Sometimes it pays off, and sometimes it turns into a big disappointment.

For example, I put a lot of time into Crusader Kings 2 before I realized the game was never going to attempt to challenge me. I read about events like the Seljuk Seljuk invasion, and how he really mixes things up in the middle east when he arrives. Then it finally happens, while I'm also fighting the entire Islamic world, part of the Christian world, and internal struggles. Altogether I'm fighting 10x my numbers. So you would expect I would lose some territory or even possibly get wiped out, right? No. I only lost 10% of my force due to a combination of bad AI and a dev team that didn't want to risk "frustrating the player".

Bannerlord has its own issues that take a while to see.
 
In answer to the original question it's getting better, but it isn't there yet. Seeing the slow incremental progress by playing through all of the patches as they come through can be frustrating especially if they break something when they patch something else. I think this explains some of the negativity from regulars here, myself included. My advice is unless you can stay pretty calm with the less than stella communication and pace of change, wait a while longer. They are making a good game here and when they have stopped updating it every month or so mods will make it a great one.

Also worth noting the main reason I say that mods will make it great is they will let you tailor the game to your personal tastes something that TW could never do for everyone on a game this complex.

Give them time, possibly a lot of it and come back and I think you'll have a game you'll love.
 
In answer to the original question it's getting better, but it isn't there yet. Seeing the slow incremental progress by playing through all of the patches as they come through can be frustrating especially if they break something when they patch something else. I think this explains some of the negativity from regulars here, myself included. My advice is unless you can stay pretty calm with the less than stella communication and pace of change, wait a while longer. They are making a good game here and when they have stopped updating it every month or so mods will make it a great one.

Also worth noting the main reason I say that mods will make it great is they will let you tailor the game to your personal tastes something that TW could never do for everyone on a game this complex.

Give them time, possibly a lot of it and come back and I think you'll have a game you'll love.

Couldn´t agree more.

My advise....be chill with issues or rather wait (for a long time, or rather very long time) for better state of game. TW will probably get there, but its gonna take a long time.
 
What we seem to have is realists like five bucks who see it for what it is, and people who are still hoping and clinging to the dream. I also have a bitter taste in my mouth at this point, which I didn't at the beginning, when I thought improvements will be coming, which they really havent.(nothing of real note for the time its been in EA). I sure do hope TW turns it around, but I don't see it as a likely scenario. Looks more likely that you'll be paying for warband features as DLC for bannerlord.

I don't recommend buying bannerlord at this time.
 
Let’s put it simple, most of people here have played this game about +300 hours, even when we have started to play when the game was totally bugged, most of people in this forum have invested an insane amount of time. Buying this game currently is 100% worth, even when it is not perfect and it is still far to be perfect, it is simply a unique game and you won’t find anything similar.
 
It is more likely that Taleworlds will expand the staff, that they will change organizational dynamics organized by who organizes...and you know who organizes here. :iamamoron:
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Oh God dude, this is brilliant lol.
 
If you're autistic I'd buy it now otherwise wait. I bought it knowing that it was a beta, I also could tell from early on that there would be very little depth and that IF that were to change it would be far down the road. That said, I'll toss up a movie or something, get ripped and just mindlessly grind away, it's a blast. There is actually a decent amount to do if you get creative. So if you are the kinda of person that would play ARK and do 24hr tames and find that fun, I think you'll get enjoyment out of BL.
 
Let’s put it simple, most of people here have played this game about +300 hours, even when we have started to play when the game was totally bugged, most of people in this forum have invested an insane amount of time. Buying this game currently is 100% worth, even when it is not perfect and it is still far to be perfect, it is simply a unique game and you won’t find anything similar.
I bet you love star citizen too
 
Oh God dude, this is brilliant lol.

Is it? I mean, we bought early access, we're not shareholders. There's no Chris Roberts here that said we would be treated like publishers or whatever. We can provide feedback but we're nobody's boss.

With regards to communication I think TW is doing better than I've seen from most EA releases. I like the videos with upcoming features and we usually see those implemented within the next patch or two so I don't think it's entirely fair that we're not getting any communication. You do have to go through the forums to find communications but I wouldn't expect them to tell me beforehand about everything such as the butter icon changing (this was an actual patch note at some point, lol). I haven't had my eye on this game, really, until after the EA release so I don't know what expectations were set before but I've seen some frustration around that. I agree that I haven't seen much or any talk about long term goals besides this one - just what's around the corner, basically.

As for OP's question: I don't know which version you were on when you stopped playing so it's a bit tricky. 1.5.4 has been one of the more significant patches in the last month at least. Significant penalties for herding and implemented scout perks to counter those are probably the highlights. There's still nowhere near a full story quest here so don't come back for that. 1.5.6 may have rebellions included (may be pushed to 7) and should fix the snowballing that can happen so sounds like it could be a big one as well. Also, there's a fix coming to make AI less shy about attacking castles/settlements that the player is defending by only calculating the player's strength at 50%. Looking forward to that one.

RectalRanger 说:
If you're autistic I'd buy it now otherwise wait.

Because... autistic people can't wait?
 
The game's economy simulation is quite broken-- for example, high-level armor never spawns because all cities are too poor to produce it.
My guess for major reason of the broken economy system is void-manufactured loots. NPCs can acquire loots as reward of battle, and they will sold those staff for money as the player do. Since the gold spent to level up troops,which create the loots after they are defeated, is much cheaper compare to value of loot and will simply disappear from the game, and selling looted gears takes away money from city, obviously the city will depletes their money/resources and goes to poverty quickly. Another major reason is that NPCs raid fiefs too often, of course you can't have a prosperous city if its surrounding village were being burnt like every other day on average. I have posted a thread regarding void-manufacturer problem shortly after release. And yesterday I saw a mod that let the player manually manupulate workshop, so I guess this feature is actully half-implemented. At least goods are produced from somewhere in game.
Castles kind of have no useful function, and just drain your money when you own them. Food supply is such a big issue that it is difficult to garrison your cities and towns because you troops will all starve.
Mainly not fully agree. Castles function problem can be easily fixed by simply copying from existing Warband mods, don't understand why TW still didnt add any function to castle. As for food, looks like TW fixed the problem, though in a brutal way: they simply increased food income without changing the weired garrison supply mechnics, which is not satisfying. I have also posted a thread with numerous suggestions for that, but looks like people are not interested in this
The new smithing mechanic is unsatisfying and even Armagan has said it needs a rework.
If TW can successfully expand game longevity by fixing economy/diplomacy/politics problems, current smithing mechanic is good(except pricing, but if pricing problem is not fixed, the economy system problem can not be regarded as fixed)
The game lacks tactical depth (the four above points are major contributing reasons).
This is an old problem inherited from Warband.

Greetings. An enthusiastic player of Mount and Blade, long time since I've played it. I was wondering how the game is faring with patches, stability etc.
All the videos on YouTube are months old and the tone of it all was pretty negative. I haven't purchased it yet- how you do y'all find it now?
Thanks in advance for your time taken in reply. Best regards, C.
I played right after release and then tried another time this week. I'd like to say it is true, past patches are mainly doing bug fix and numeric balancing, so the game can be player stably for the first 5 years or so. However, none of those in-depth mechnics problems are actually fixed at current stage, TW tried a brutal approaches for some of those problem, like changing the numbers to minimize impact on normal playthrough, but underlying mechnics problem persists. In addition, pool of working mod is still small
 
My guess for major reason of the broken economy system is void-manufactured loots. NPCs can acquire loots as reward of battle, and they will sold those staff for money as the player do. Since the gold spent to level up troops,which create the loots after they are defeated, is much cheaper compare to value of loot and will simply disappear from the game, and selling looted gears takes away money from city, obviously the city will depletes their money/resources and goes to poverty quickly. Another major reason is that NPCs raid fiefs too often, of course you can't have a prosperous city if its surrounding village were being burnt like every other day on average. I have posted a thread regarding void-manufacturer problem shortly after release. And yesterday I saw a mod that let the player manually manupulate workshop, so I guess this feature is actully half-implemented. At least goods are produced from somewhere in game.
I like your analysis of this situation. I have some faith they'll fix the economy though since that gets a fair bit of attention.
This is an old problem inherited from Warband.
Warband lacked tactical depth too, correct; but at least it didn't have the problem of armor being a total joke, or of polearm AI being quite so stupid, or of the faction armies feeling the same.
 
My guess for major reason of the broken economy system is void-manufactured loots. NPCs can acquire loots as reward of battle, and they will sold those staff for money as the player do. Since the gold spent to level up troops,which create the loots after they are defeated, is much cheaper compare to value of loot and will simply disappear from the game, and selling looted gears takes away money from city, obviously the city will depletes their money/resources and goes to poverty quickly
For the ones who does not know they have a different mechanic, they are getting money rather than items when a battle ends.
i can't find the relevant post for towns' money but they get gold spawns out of thin air for some time now. i think it's based on prosperity.
i don't like the fact that they moved away to less simulated economy and more cheats but what can we do?
i found it
It is linked to prosperity already, money is trying to reach (prosperity x 7) slowly every day. Some money is removed (if money > prosperity x 7) and some money is added (if money < prosperity x 7). I know this is not natural / good solution. However otherwise system is so open to exploits.
 
Well, let me put it this way. I started off enthusiastic. My lowest expectation was that Bannerlord was going to be as good as M&B: Warband, plus with better graphics and better sieges that would make it worth the AAA purchase cost. That seemed like a really easy thing to accomplish for a large team with good funding and government backing.

The graphics are definitely better which is nice. The sieges have more gameplay variety, though they are also buggy. But as for being as good as Warband? Bannerlord is actually missing lots of features from Warband, a game made 10 years ago by a much smaller dev team. The game has gone backwards.

Worse, Taleworlds' official PR people will not even confirm whether these features are returning. To me, that says very worrying things about future development.

If going backwards from the prequel wasn't enough, obviously there are plenty of other major issues which have persisted for a long time.
  • Sieges have lots of things wrong with them, for example: troops won't climb up a siege ladder, or won't use siege towers properly, making them pointless to build. Troops often will destroy the first gate to a castle but ignore the second one.
  • There is only a very small amount of field battle maps available.
  • Performance is very bad during sieges due to AI pathing issues.
  • Armor has barely any effect on reducing damage at all, and troops do not defend themselves in battles, so even the largest battles in the game end very quickly, before there are any opportunities to execute tactics. This has the side effect of archers being overpowered.
  • Morale doesn't work like they said it would in the developer blog. You can't use it to gain the advantage during battle, only to rout enemies once you've already clearly won.
  • Spear-using troop AI, especially for cavalry, doesn't work correctly, making them quite weak. You can't get troops to brace spears in singleplayer (yet, to be fair this is an announced priority of theirs I am fairly confident will make it in).
  • The different faction armies all feel quite similar in practice, mostly being able to field the same troops with just minor differences. Only a couple of factions have distinct strengths and weaknesses (for example, Battania can field every type of unit other factions can, and despite being Celtic-inspired, it has the most cavalry in its armies of any faction in the game!).
  • The game lacks tactical depth (the four above points are major contributing reasons).
  • War is declared for basically no reason (at least nothing visible to the player), unlike Warband where causes were always given: "we have declared war to reclaim lost territory," "we have declared war to curb the strength of this large faction", etc.
  • The game's economy simulation is quite broken-- for example, high-level armor never spawns because all cities are too poor to produce it.
  • Castles kind of have no useful function, and just drain your money when you own them. Food supply is such a big issue that it is difficult to garrison your cities and towns because you troops will all starve.
  • The new smithing mechanic is unsatisfying and even Armagan has said it needs a rework.
  • The Khuzait faction is overpowered due to getting horses for free, and having a very strong cultural bonus that lets their armies move even faster on the world map. The Sturgia faction is underpowered due to having its territory in a very spread out, vulnerable position that is cut in half so it's difficult to move armies across. Battania, which is supposed to be an underdog in the lore, is also overpowered.
  • Crime, Rebellion, and Dynastic mechanics, the three main advertised new features, still aren't functional. Out of these, rebellion mechanics and dynastic mechanics have been making slow but noticeable progress at least.

Taleworlds' lack of communication, lack of progress, and lack of planning and organization which is obvious to the whole community at this point, has turned me bitter. Over the last 8 months, we have all watched the game make incredibly slow progress in a period of time where other 100-person studios would have been able to make an entire game. They've actually said they're unable to give us a roadmap of long term goals (only short-term, small-scope stuff) because "it's too difficult to communicate with everyone in different departments", since apparently they have no long term goals and just work on whatever they feel like, when it suits them. A tiny handful of people at the company seem to be doing all the work while other employees focus on important features like letting you go to the barber.

Here is the progress of note the game has made in the last 8 months:
  • Performance has made significant improvements but still has notable issues.
  • Map balance has improved; some factions used to take over the whole map in a few years, now factions are still imbalanced but no AI faction will take over the whole map in a normal playthrough.
  • Lords have been given cheats so that they don't have armies full of recruits all the time anymore.
  • Some alright quests were added, such as "sell this merchandise for me" or dedicating a tournament victory to a lady.
  • About 10 new armor pieces and a bunch of weapon customization bits have been added, some town scenes have been added.
  • Dynastic systems, clan simulation and kingdom management have improved a little bit.
  • The single most important addition was modelling and map-making tools for modders to add assets to the game and add new scenes. However, we still don't have all the mod tools.
  • Perk tree went from 50% functional to 90% functional. Levelling system got a little bit better.​
In its current state, I would not recommend buying the game. Not just because it's an incomplete and repetitive Early Access, but because at this rate of progress, I am doubting the game will even be as good as Warband by the time it comes out of EA.
giphy.gif
 
  • Sieges have lots of things wrong with them, for example: troops won't climb up a siege ladder, or won't use siege towers properly, making them pointless to build. Troops often will destroy the first gate to a castle but ignore the second one.
  • There is only a very small amount of field battle maps available.
  • Performance is very bad during sieges due to AI pathing issues.
  • Armor has barely any effect on reducing damage at all, and troops do not defend themselves in battles, so even the largest battles in the game end very quickly, before there are any opportunities to execute tactics. This has the side effect of archers being overpowered.
  • Morale doesn't work like they said it would in the developer blog. You can't use it to gain the advantage during battle, only to rout enemies once you've already clearly won.
  • Spear-using troop AI, especially for cavalry, doesn't work correctly, making them quite weak. You can't get troops to brace spears in singleplayer (yet, to be fair this is an announced priority of theirs I am fairly confident will make it in).
  • The different faction armies all feel quite similar in practice, mostly being able to field the same troops with just minor differences. Only a couple of factions have distinct strengths and weaknesses (for example, Battania can field every type of unit other factions can, and despite being Celtic-inspired, it has the most cavalry in its armies of any faction in the game!).
  • The game lacks tactical depth (the four above points are major contributing reasons).
  • War is declared for basically no reason (at least nothing visible to the player), unlike Warband where causes were always given: "we have declared war to reclaim lost territory," "we have declared war to curb the strength of this large faction", etc.
  • The game's economy simulation is quite broken-- for example, high-level armor never spawns because all cities are too poor to produce it.
  • Castles kind of have no useful function, and just drain your money when you own them. Food supply is such a big issue that it is difficult to garrison your cities and towns because you troops will all starve.
  • The new smithing mechanic is unsatisfying and even Armagan has said it needs a rework.
  • The Khuzait faction is overpowered due to getting horses for free, and having a very strong cultural bonus that lets their armies move even faster on the world map. The Sturgia faction is underpowered due to having its territory in a very spread out, vulnerable position that is cut in half so it's difficult to move armies across. Battania, which is supposed to be an underdog in the lore, is also overpowered.
  • Crime, Rebellion, and Dynastic mechanics, the three main advertised new features, still aren't functional. Out of these, rebellion mechanics and dynastic mechanics have been making slow but noticeable progress at least.
Every point is true and it's not even all of the games issues.
giphy.gif
 
at least it didn't have the problem of armor being a total joke
I heard that TW was doing that in order to simulate the scene when a heavy armmored man get killed by a bunch of poorly equipped peasants, not sure if it is from some kind of official TW member or merely a rumor.
i don't like the fact that they moved away to less simulated economy and more cheats but what can we do?
i found it
Not sure what will they do in long run, for short-term, I guess that's the best we can have. In order to give every loot and coin a source, AI of NPCs require total rework
 
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