Well dude you must be playing on 1/3 damage to player then, because
your experience differs to that of just about everyone else on this forum. Even the highest-tier armor you can cheat in makes a negligible difference to survivability for the player. In former M&B titles, highest-tier armor would make you take 0-1 damage per hit from the lowest tier units chucking rocks at you or firing weak bows.
That felt tank-like, and it is consistent with the way armor works in real life. Whereas in Bannerlord, that same pebble from the weakest enemy in the game will do 9 damage and kill you in just 11 hits! Something that does 16 damage to you naked will do 12 damage to you in highest tier armor. You might as well not be buying and wearing it at all, considering that a single good armor piece can cost as much as a small army. And again, it also means battles end too quick due to troops on both sides lacking survivability.
Agree that more control over companion parties is definitely needed, and being able to attack specific formations too. Not being able to say "cavalry, attack those archers!" feeds into what I was saying about the game lacking tactical depth.
I can definitely believe that, because if you had, you would be able to see that Warband's game world feels more immersive, replayable and functional than Bannerlord, to the point that a lot of people have even gone back to Warband. It's not like vanilla Warband was some perfect game or anything, but the fact Bannerlord has actually gone
backwards from the game it's meant to be an improvement on is just galling.
We did. I set my expectations as low as possible back in 2014 and I'm still disappointed,
along with large parts of the community. It's not like we're complaining that Taleworlds hasn't made the game of our dreams. What Bannerlord is missing is the bare minimum, and I would not call it "great to get into"- I'd call it good for one playthrough before it gets repetitive, due to lacking features. There is only one game company I can think of whose games actually lose features with each sequel, and that's Electronic Arts.
If you are charging $60USD for a new incarnation of a game, it should have all the good features of the last game. That's an absolute basic expectation for a sequel, especially one made by a
much larger team over a much longer period of time.
It doesn't help anyone to go around making excuses for Taleworlds. If they get their act together, stop procrastinating and start setting long-term goals, they can easily implement missing Warband features; if a team of 10 people could do it, a team of 100 can.