LuciusDomitiusAurelianus
Sergeant
I forget which mod does it, I think Freelancer before it was scrapped, would release wandering garrison parties from nearby settlements to intercept bandits (and others). There were also Manhunters that did this in WB, but were not included. I do not think Garrisons were picked up, could be wrong."...if they're not otherwise at war" is the issue then. I haven't played since 2020 but it's good to hear the AI does go after bandits, but it has to do so during war as well because the map is almost always at war.
Maybe tie bandit control to castles. Castles have garrisons and are historically used to control the surrounding lands. Those castles can maybe produce a patrolling garrison that hunts down nearby bandits, regardless of war. If bandits reach some critical state of population in the area the castle should react.
I don't know how to balance it properly without leaving it highly vulnerable to exploiting but something should be done.
Hey @Duh_TaleWorlds so can you confirm AI vs AI lord death in 1.6.3 and Garrisons in 1.6.4 ?