The removal of the "main level reduces all skill learning" has been a big help for all skills, however I feel Medicine is still a bit slow and awkward to raise up. Getting to 123 is a good milestone for me because this exceeds the starting medicine of the aserai surgeon wanderers. Though you're not guaranteed 1 will spawn it feels like anytime I start an INT build one is present at the game's start, immediately challenging the point of doing medicine on MC. Do I take a jump to 122 or keep building my MC on medicine? If you specked into it already in character creation this brutal mogging makes you feel you messed up. But I wanted to see how long to surpass then.
My way of raising medicine I call the 1/2 and 1/2, I use about half good troops I can defeat a party and 1/2 trash troops I intend to get kill, so I can keep building medicine. AT first I use mostly trash and just a tiny escort and just let forest bandits obliterate my trash troops over and over. Once I get to a bigger party size like 60-80 or so I move to lords because I can defeat single lord with 40 HA troops, this lets me ram another 40 miscellaneous troops into the enemy for medicine every battle. I use forced recruit to refill troops as I go. When I get bigger I pile on more trash. Also getting wanderers and ramming them in too help because they give exp as they heal too. I feel like I have to do this to raise medicine because I know from many past games that one I use a full powered party and play seriously I will almost never get downed units and barely gain any medicine.
The downside is of course I'm fighting at 1/2 strength, if I packed in full HA I could take armies and lord clusters. This is the conundrum of medicine: I want it to lessen troop loss, but I can barely raise it because I have little troop loss.
Some months ago there was talks of adjustment or alt ways to gain the skill, but I haven't heard any news recently.
@SadShogun any chance of news on medicine skill adjustment or alt means to raise it coming soon?
Anyways, I would like to know how medicine goes for other players, with an emphasis on the day of game along with the level you get medicine?
I feel Medicine is a skill you benefit the most from if you can get it high early, but it seems a bit too slow still.
My way of raising medicine I call the 1/2 and 1/2, I use about half good troops I can defeat a party and 1/2 trash troops I intend to get kill, so I can keep building medicine. AT first I use mostly trash and just a tiny escort and just let forest bandits obliterate my trash troops over and over. Once I get to a bigger party size like 60-80 or so I move to lords because I can defeat single lord with 40 HA troops, this lets me ram another 40 miscellaneous troops into the enemy for medicine every battle. I use forced recruit to refill troops as I go. When I get bigger I pile on more trash. Also getting wanderers and ramming them in too help because they give exp as they heal too. I feel like I have to do this to raise medicine because I know from many past games that one I use a full powered party and play seriously I will almost never get downed units and barely gain any medicine.
The downside is of course I'm fighting at 1/2 strength, if I packed in full HA I could take armies and lord clusters. This is the conundrum of medicine: I want it to lessen troop loss, but I can barely raise it because I have little troop loss.
Some months ago there was talks of adjustment or alt ways to gain the skill, but I haven't heard any news recently.
@SadShogun any chance of news on medicine skill adjustment or alt means to raise it coming soon?
Anyways, I would like to know how medicine goes for other players, with an emphasis on the day of game along with the level you get medicine?
I feel Medicine is a skill you benefit the most from if you can get it high early, but it seems a bit too slow still.