My morale is rather positive, but in a twisted sort of way.
On one side, I'm still completely baffled at just WTF is happening in the development side. The game is nearing its two-years EA, and it has barely changed since then. There has been a lot of bugfixes and some evolutions, but considering entire games can be developed from scratch in three years, it's just incomprehensible to me how the progress can be so slow and what is taking so much time.
There has been nearly nothing of change on the "roleplay" side of things (tavernkeepers still throws "I don't know" at each and every question asked, the random NPC have nothing more to do than they did one year and a half before), while this is something that should be done by writers and not dev, and I don't see what writers have done at all since the beginning of EA.
Samely, the glacial pace means that fluffing up the game is becoming more and more like a lost hope, and that what we have seems to be the final version minus polishing, which is pretty depressing.
So I have a lot to be disappointed.
But on the plus side, the foundations of a great game (not just a good one) are here.
The engine is superb. I can have hundred of people all individually fighting and moving without any slowdown. I have basically Total War in first person, which is an incredible feat in my book. The AI is pretty bad and there is a definite lack of command depth, but the core ability to move simultaneously so many actors is here. I don't understand how people who could code such a powerful engine seem completely stuck on apparently-trivial problems or can't fix a host of superficial imbalance for months on end (except if the engine programmers all left before ?), but we DO have something very good on hand.
Fighting "feels" good, between the power of a charging horse, visceral sounds, the feel of strong or weak strikes, etc. Plainly said, it's pleasant to play. Numbers balance is completely whacky, but the system is here and is working.
And more than anything, the modding potential is just... glorious. I've just dabbed a bit in it, but you can basically replace whatever you want with home-made code. Anything, everything and their cousins is possible. Even without the modding tools, it's already possible to completely change the game in a rather robust fashion.
So I'm pretty sure TW is dropping hard the ball in making their game, but I feel they succeed in giving us the potential to make it in their stead.
On one side, I'm still completely baffled at just WTF is happening in the development side. The game is nearing its two-years EA, and it has barely changed since then. There has been a lot of bugfixes and some evolutions, but considering entire games can be developed from scratch in three years, it's just incomprehensible to me how the progress can be so slow and what is taking so much time.
There has been nearly nothing of change on the "roleplay" side of things (tavernkeepers still throws "I don't know" at each and every question asked, the random NPC have nothing more to do than they did one year and a half before), while this is something that should be done by writers and not dev, and I don't see what writers have done at all since the beginning of EA.
Samely, the glacial pace means that fluffing up the game is becoming more and more like a lost hope, and that what we have seems to be the final version minus polishing, which is pretty depressing.
So I have a lot to be disappointed.
But on the plus side, the foundations of a great game (not just a good one) are here.
The engine is superb. I can have hundred of people all individually fighting and moving without any slowdown. I have basically Total War in first person, which is an incredible feat in my book. The AI is pretty bad and there is a definite lack of command depth, but the core ability to move simultaneously so many actors is here. I don't understand how people who could code such a powerful engine seem completely stuck on apparently-trivial problems or can't fix a host of superficial imbalance for months on end (except if the engine programmers all left before ?), but we DO have something very good on hand.
Fighting "feels" good, between the power of a charging horse, visceral sounds, the feel of strong or weak strikes, etc. Plainly said, it's pleasant to play. Numbers balance is completely whacky, but the system is here and is working.
And more than anything, the modding potential is just... glorious. I've just dabbed a bit in it, but you can basically replace whatever you want with home-made code. Anything, everything and their cousins is possible. Even without the modding tools, it's already possible to completely change the game in a rather robust fashion.
So I'm pretty sure TW is dropping hard the ball in making their game, but I feel they succeed in giving us the potential to make it in their stead.
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