MimiCry
Recruit

Today, i played another FPS (blasphemy!!!) and got myself killed, because i ignored important indications:
Steps, reload sounds, noise in general.
I think its because M&B consistently teaches me to ignore sounds during the last few weeks.
Directional sounds in M&B are somewhat bat****.
How often do i think, there MUST be a battle/duel just behind that corner/hill/wall, just to discover: nothing, just good old M&B fake -again!
Im at a point where i think its better to force MONO-Sound via soundcard settings instead of plain wrong multi channel sound or to turn it off all together. So much for direction.
Another problem is volume.
Volumes for distant sounds seems too loud and if i manage to filter out the sound of an approaching horse/lancer its mostly too late (i hope this is not by design, more power to the backstab lancers...). Feels like i am in an indoor swimming pool, lots of interferences.
Im not sure sound in M&B uses the correct physical formulars, but one thing is sure:
It lowers the quality of the game a lot (at least for me).
The Devs, should rethink the priority, IMHO this should be a on top of the roadmap after bug fixing.
I dont think top graphics are important to make a good game, thats just eye candy, but sounds are part of the game mechanics, detection in multiplayer and kind of important for single player immersion.
And while you are at it... implement damped sounds for closed helmets. (including Darth Vader breathing in heavy swadian metal helmets...
Ok, i admit, thats just "ear candy".
Steps, reload sounds, noise in general.
I think its because M&B consistently teaches me to ignore sounds during the last few weeks.
Directional sounds in M&B are somewhat bat****.
How often do i think, there MUST be a battle/duel just behind that corner/hill/wall, just to discover: nothing, just good old M&B fake -again!
Im at a point where i think its better to force MONO-Sound via soundcard settings instead of plain wrong multi channel sound or to turn it off all together. So much for direction.
Another problem is volume.
Volumes for distant sounds seems too loud and if i manage to filter out the sound of an approaching horse/lancer its mostly too late (i hope this is not by design, more power to the backstab lancers...). Feels like i am in an indoor swimming pool, lots of interferences.
Im not sure sound in M&B uses the correct physical formulars, but one thing is sure:
It lowers the quality of the game a lot (at least for me).
The Devs, should rethink the priority, IMHO this should be a on top of the roadmap after bug fixing.
I dont think top graphics are important to make a good game, thats just eye candy, but sounds are part of the game mechanics, detection in multiplayer and kind of important for single player immersion.
And while you are at it... implement damped sounds for closed helmets. (including Darth Vader breathing in heavy swadian metal helmets...
Ok, i admit, thats just "ear candy".







