It is probably not worth of the new thread but I have that idea of removing Xbowmans training from the map from the same reason which lead to ban Xbows in medieval (by Church). Xbows seams to be to deadly for my liking.
Xbows stats are all above 40 damage points which move it to my "legendary weapons" class. Fully armored knight (even in plate) hit by bold have to look for doc. This is realistic. Yes. Yes and Yes, but it gives to much "power" to low cost soldier. It works almost like in time of gunpowder which end knight era.
I plan to make knights real elite:
- only one to use horses [expensive]
- only one to use "legendary weapons" [expensive beyond belive]
- only one to use best armor [even more expensive]
..which lead regular soldiers to the battle.
I like to go back to 12 century with some elements of "new era" coming up but still being rare.
OK. Back to question:
How good is mercenary with Xbow?
I am not xbowman so I can not say my self.
Idea is to create some sort of mercenary camp/port in which player can train as mercenary and create mercenary (no castle) faction/ company. Mercenaries would be only one soldiers in the world capable to use Xbows. They would have access to better Xbows than basic one they spawn with. They would have that to have special advantage over factions which control castles and stand chance to conquer them or be used as..mercenary.
RP like they would be arrivals from distant land which should explain they special skills.
but..how good they are? Can you play as merc xbowman all game or you just can not wait to train as xbowman in faction? I know the stats but I ask for practical side of it which comes from your experience. Can mercenaries be deadly with proper xbow in the hand?
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Price/Strength/Agility/Athletics/Riding/1 Hand/2 Hand/Polearm/Archery/Crossbows/Throwing/Ironflesh/Powerstrike/Powerthrow/Powerdraw/Engineering/Labouring/Woundtreating/Sailing/Looting
Mercenary 700 14 14 3 2 90 70 80 60 80 70 3 1 0 0 1 0 0 3 0
Crowbowman 1200 14 14 4 2 90 60 60 50 150 50 3 3 0 0 0 0 0 3 0
Xbows stats are all above 40 damage points which move it to my "legendary weapons" class. Fully armored knight (even in plate) hit by bold have to look for doc. This is realistic. Yes. Yes and Yes, but it gives to much "power" to low cost soldier. It works almost like in time of gunpowder which end knight era.
I plan to make knights real elite:
- only one to use horses [expensive]
- only one to use "legendary weapons" [expensive beyond belive]
- only one to use best armor [even more expensive]
..which lead regular soldiers to the battle.
I like to go back to 12 century with some elements of "new era" coming up but still being rare.
OK. Back to question:
How good is mercenary with Xbow?
I am not xbowman so I can not say my self.
Idea is to create some sort of mercenary camp/port in which player can train as mercenary and create mercenary (no castle) faction/ company. Mercenaries would be only one soldiers in the world capable to use Xbows. They would have access to better Xbows than basic one they spawn with. They would have that to have special advantage over factions which control castles and stand chance to conquer them or be used as..mercenary.
RP like they would be arrivals from distant land which should explain they special skills.
but..how good they are? Can you play as merc xbowman all game or you just can not wait to train as xbowman in faction? I know the stats but I ask for practical side of it which comes from your experience. Can mercenaries be deadly with proper xbow in the hand?
----------------
Price/Strength/Agility/Athletics/Riding/1 Hand/2 Hand/Polearm/Archery/Crossbows/Throwing/Ironflesh/Powerstrike/Powerthrow/Powerdraw/Engineering/Labouring/Woundtreating/Sailing/Looting
Mercenary 700 14 14 3 2 90 70 80 60 80 70 3 1 0 0 1 0 0 3 0
Crowbowman 1200 14 14 4 2 90 60 60 50 150 50 3 3 0 0 0 0 0 3 0