The main thing is having players who will take personal responsibility for improving themselves, scheduled trainings or scrims will do pretty much zero to actively improve individual skill and that's the baseline for everything else.
On top of skill you have teamwork, that can be improved somewhat by playing on battle servers as a team although this tends to help the infantry less. I think infantry need some dedicated practice at individually fighting with a shield and also group style and 2v1's. We have used private TDM in the past to good effect but it requires people to play properly and not muck about to have results.
On top of teamwork you have tactics. That really comes down to the individuals aptitude for it and I don't think it can be learned that easily without at least some prior motivation or ability. Copying what other teams do successfully is a good idea though if you are drawing a blank and being willing to change your assumptions quickly is also important. Training matches are the only place where you can really practice tactics, if your approach doesn't work immediately, try to see why and if there is a way to fix it, good strategies are rarely developed in isolation and often take a fair bit of beating out to get right.
The most important thing overall though comes back to that individual skill bit. You aren't going to make a player good by getting them to come to lots of trainings. They have to be willing to improve themselves by themselves if necessary. Assuming you can fairly field a team of players who are individually motivated though, as a clan I would simply recommend:
On top of skill you have teamwork, that can be improved somewhat by playing on battle servers as a team although this tends to help the infantry less. I think infantry need some dedicated practice at individually fighting with a shield and also group style and 2v1's. We have used private TDM in the past to good effect but it requires people to play properly and not muck about to have results.
On top of teamwork you have tactics. That really comes down to the individuals aptitude for it and I don't think it can be learned that easily without at least some prior motivation or ability. Copying what other teams do successfully is a good idea though if you are drawing a blank and being willing to change your assumptions quickly is also important. Training matches are the only place where you can really practice tactics, if your approach doesn't work immediately, try to see why and if there is a way to fix it, good strategies are rarely developed in isolation and often take a fair bit of beating out to get right.
The most important thing overall though comes back to that individual skill bit. You aren't going to make a player good by getting them to come to lots of trainings. They have to be willing to improve themselves by themselves if necessary. Assuming you can fairly field a team of players who are individually motivated though, as a clan I would simply recommend:
- Playing together a lot on battle and duel
- Doing shield duels regularly (just between individuals, doesn't have to be a training or whatever)
- Once every few weeks having a private TDM session for infantry group cohesion
- One or two training matches a week to verify and test tactics as well as check on team performance








