How does Troop face generation work in the Encyclopedia?

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Bluko88

Sergeant
An odd pet peeve of mine has been how Troops appear in the Encyclopedia. For the longest time I assumed there was a fixed troop model hiding somewhere.

However in the process of messing with spnpccharacters.xml I learned that's not quite the case. Obviously all their equipment, etc. comes from spnpccharacters and that changed as expected. I know the models for troops on the battlefield are also randomly generate based on conditions in sandboxcore_bodyproperties.xml

i.e. all Vlandian Troop appearance is governed by fighter_vlandia

Code:
<BodyProperty id="fighter_vlandia">
    <BodyPropertiesMin version="4"
      age="24.29"
      weight="0.162"
      build="0.3657"
      key="00000007800000800160000000114151100471100000100021111101800101000055200305111101000000000000000000000000000000000000000000A00000" />
    <BodyPropertiesMax version="4"
      age="39.62"
      weight="0.733"
      build="0.5651"
      key="0013C80E40003406EF8FFFFFEEEEFEFDEFFE8EEFEEE6EEEDEDFFEEEE8EFEFFFE07BAB0780BEFEEEF000000000000000000000000000000000000000067789105" />
  </BodyProperty>

But what exactly determines how the Troop Model Face appears in the Encyclopedia? Just wondering in case I should ever create my own Troop line and I wanted to tailor their appearance. Truthfully I haven't the faintest clue what the face key is and how I would manipulate the value of it. I'd be interested to know if there was a way to create a key range that say excluded beards entirely or just the opposite - i.e. every single troop has facial hair of some kind.

I tried pasting these in the Character Creator, but doesn't seem to like it.

Thanks!
 
Maybe you should open the talesworld.Campaign.dlls and search for "Bodyproperties" , "StaticBodyProperties" and "FaceGen" since this key will be split in 8 Parts and than it will be converted from hexadecimal into an integer or ulong. Sry but cant put the effort in it to sort these 8 keyparts out in what is what.
 
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