how do you use your khergits?

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possum

Knight
i tried everything, i let them spread out, assigned them to different groups, let them follow me....

nothing worked, when i give them the charge order they all seem to attack the same enemy, ride as one big bunch towards him, block themselfs and then they usually get killed  because they are to dumb to ride by the enemies.

what we really need is :

- an ai which is able to hold the line while charging, at least for the first charge.
- an ai which wont stop by the first enemy and just keep riding at full speed until they made it through all the enemies during the first charge.

i really like the khergits and want to play them but they are just to dumb to survive, there is no fun in train them and waste money just to see the archers charge the infantry instead of keeping some distance.
 
How about splitting them into groups; have the top-tier lancers attack from the front and a lower-tier from the rear (or from each flank); keeping the horse archers back until after the first onslaught and then sending them in to mop up the disarrayed enemy?
 
Scrambled, cooked well until they JUST begin to lose their chewiness-Oh, how do you USE your Kerghits. Mostly cannon fodder while I'm training a new group of Mamelukes/Knights. The Lancers will beat the good units to the enemy and take all of the damage, killing them but leaving the guys who matter unharmed.
 
I use them as targets for my troops usually.
possum said:
what we really need is :

- an ai which is able to hold the line while charging, at least for the first charge.
- an ai which wont stop by the first enemy and just keep riding at full speed until they made it through all the enemies during the first charge.
What we really need is a skirmish mode/command for the horse archers (and foot archers too) where they'll do their best to avoid melee at all.
 
Khergits are not best at charging. So this won't succeed anyway.

What you should do is let them follow you, then ride in a curve (on the right side) around the enemy army. Well, not really around them, you start charging while you do this, so while you are on the right side of the army.

Pro's: 1. horse archers will fire arrows at the enemy at the beginning while they are still hard to hit. 2. your horses won't bump at enemy groups because they move to another direction than the enemy does. 3. you can easely take out enemy archers.

Con's: you have to be all horse for this tactic. otherwise the footmen kinda commit suicide by walking into the enemy crowd while not fighting.

Worth trying.
 
one might just have them follow you and use fire at will...keep your distance and circle around the enemy, keeping them in your range but out of melee distance...thats what the mongols did in history and it works fairly well for me
 
Eh, Mongols were successful in combat because they had mobility which allowed them to choose their battles, retreat easily without many losses, spread out the enemy (mobility = easier to flank) or siege armies on the battlefield so they couldn't move or flee (circling constantly in waves, sometimes for so long that the army wasn't allowed to sleep for several days).

Can't exactly do many of those things in the game. But tyrannicide's comment is probably the closest.

Split up the forces, setup the horse archers to draw off most of the force and then use lancers to plow down the stragglers. You nibble away at the enemy, which is contrary to most western medieval strategies and hence why the Mongols spread so far.

Edit note: You'll probably spend most of your time managing troops and not actually doing any combat yourself.
 
the problem with the follow order is that they dont really follow you, they take the shortest way to get to you.
with many troops the rear will usually ride into the enemy, no matter what you do.

i already splitted them into threee groups.

1. my 7 companions on heavy horses for the first charge
2. the cavalry, usually attacks after my companions reached the enemy
3. archers

there is not much more i think i can do.

the teatrc mod?... will check it out. currently i am playing the pike&blade+diplomacy merge.
 
Kerghits are one thing. Horse archers.
I only use lancers as assault troops for sieges.

Warband uses cavalry wrong in my opinion. They charge the closest enemy, all of them, stucking in large groups and many are dismounting thinking... what? :roll:

A reliable tactic to use kerghits is to take your horse archers and hold position them in range of the enemy.
They will start using their bows. When the enemy gets closer, charge them. They will assault the right enemy flank, peppering arrows at them.
In this case, they don't just do the stupid thing of charging into infantry, get stuck, suicide, and the survivors using properly horse archer tactics after the slaughter.
They will assault the right enemy flank, peppering arrows at them.

I take a personal bodyguard of 5-10 lancers with the rest of the army using proper horse archer tactis, splitting and scattering the enemy, making enemy cavalry chasing them, shooting all in range.
Pick the remaining enemies at your leasure. Remember to gather them back at when the next enemy troops spawn, hold position, charge.

 
possum said:
the problem with the follow order is that they dont really follow you, they take the shortest way to get to you.
with many troops the rear will usually ride into the enemy, no matter what you do.
Yeah, that's why I don't make a full circle around the enemy: your horses will run into the enemy army pretty soon. Just 1/4 or 1/2 circle is enough.
 
you should get your BIG, main LANCERS to attack the FRONT while getting your support LANCERS to GO FOR THE REAR while you and your TOP TIER troops go after HEAD of enemy(and give the lord something to GROAN about)

then when their in prison (mine is called Guantanamo bay) all they get is water with COCKMEAT SANDWICH served with MAYO (a very popular food selection in Southern Sweden which includes male chickens(cock). )
 
Ugh, I still give my prisoners decent foods, like plain loaf and water.

Yeah a more difficult way is to let the lancers charge at the enemy and let the horse archers follow you. But this doesn't always work for me, however, you could try it.
 
possum said:
currently i am playing the pike&blade+diplomacy merge.

Whoa, hold on, that's an important bit of information.

@All: him using Pike&Blade means he's got access to many more type of troops that are all waay cooler and generally awesome.

You're having trouble with the Khergits with Pike&Blade? I used to have a blast. Doing as I described above: sending the most heavily armoured fighters in first, then the lesser armoured fighters. The horse archers' intervention would depend on the enemy and the situation.

The only "problem" I had with it is that cavalry armies are too ****ing big and a pain to manage. But winning wasn't one.
 
wait merging?i thought that was impossible because when i tried copying/pasting files from one module to the other it either didn't let me start the game because of errors or -more commonly- nothing different happened in the game but it kept on showing stuff like (not really this stuff just an example) Error on opscreen 1. do you need some special equipment or something?
 
killer110 said:
wait merging?i thought that was impossible because when i tried copying/pasting files from one module to the other it either didn't let me start the game because of errors or -more commonly- nothing different happened in the game but it kept on showing stuff like (not really this stuff just an example) Error on opscreen 1. do you need some special equipment or something?

all you need is this:

http://forums.taleworlds.com/index.php/topic,131185.0.html
 
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