BL Coding How do you open a mods in visual studio?

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NightSilence

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After you've downloaded a mod, how do you open it in visual studio so you can edit stuff in there? I mean those bin mod with dll.
 
解决方案
I dont have any intention of re-releasing those mod myself.
why not contact that modder and ask him for the source? If he is OK with sharing it and/or your help, that is the easiest way


I want to know if theres a way to import/open those existing mode with the dll and all in VS in a way that you can edit that mod and "repackage" it in the module folder to test the changes.

https://forums.taleworlds.com/index.php?threads/guide-for-dll-files.410723/#post-9334583

keyword here is "decompile"
several mods are public (come with the source), either on the download itself or using a service like Github. Make sure to check their description and links.

the ones that are not you can apply the same technique as the game. TW didnt release the game code yet. Right? Same deal.
https://forums.taleworlds.com/index.php?threads/community-modding-documentation.397351/

remember to check each mod for permissions and all that before taking/copying/re-posting stuff from them.
 
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Thank you for the quick reply. I have almost no c# experience. I saw that documentation site earlier on how to create a mods with visual studio but the reason I'm asking is I dont want to create a mod. I just want to be able to tweak an existing one. The main reason Im asking is to help some modder on nexus with mod upgrade that I am really interested in. I dont have any intention of re-releasing those mod myself. I can open and modify xml doc pretty easily but when it come to mod created in c#, I want to know if theres a way to import/open those existing mode with the dll and all in VS in a way that you can edit that mod and "repackage" it in the module folder to test the changes. Thank you :smile:
 
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I dont have any intention of re-releasing those mod myself.
why not contact that modder and ask him for the source? If he is OK with sharing it and/or your help, that is the easiest way


I want to know if theres a way to import/open those existing mode with the dll and all in VS in a way that you can edit that mod and "repackage" it in the module folder to test the changes.

https://forums.taleworlds.com/index.php?threads/guide-for-dll-files.410723/#post-9334583

keyword here is "decompile"
 
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解决方案
As an additional source, GlorifiedPig has done a useful youtube video on how to decompile c# mods, you might find it useful as a video demonstration:
 
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