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Currently i have the cavalry following by doing:
CavalryCopy.SetColumnwiseFollowAgent(Agent.Main, ref vector);
However! although they do follow the player in their specified columnwise vector, they be spinning a lot and moving weirdly unlike the TROOPS ON FOOT...
so how do i properly make the cavalry follow the player without the horses spining around and moving crazy, i want them to move just like the TROOPS on FOOT.
Also if yo curious, this is how i made the troops follow me and it works fine:
victimCopy.SetColumnwiseFollowAgent(Agent.Main, ref vector);