Remember not to multipost; just edit your messages if you have something to add.
Generally, the fastest way (if you have only Warband Native-compatible scenes to showcase) is to use my mod (
https://forums.taleworlds.com/index.php?threads/varena-neogk.447294/) in which I allowed to disable the HUD. If you know how, you can add your .sco files to the module and replace some scenes.txt entries in order to see your works in Varena NeoGK.
If you take the longer route (compatible with all M&B engine titles such as WFaS), you must:
- know the basics of modding to use the Module System and delete all HUD MP presentations,
- alter the game_variables.txt file to get rid of some HUD elements (game_ui prefix) by tweaking their scale,
- use OpenBRF to access the core_ui_meshes.brf file to learn about some meshes/ materials and their textures to be modified (by erasing them) if you still have some HUD elements on the screen.
You can compare yours with ones you can find in my module, if you want of course.