WB Scening How do I add an alive animals in scenes?

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hamatank

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Hello! I recently tried to add some animals to villages and towns but have a problem. I am using a method that adds animals as an item through edit mod (ctrl+e) to the game but not sure if this will change the whole game or just my save file... furthermore, all of my animal items don't move at all.... how do I add alive things in the game scenes?
 
Solution
Items are static, if you want the animals to be "alive" you need to spawn them as agents with the operation spawn_horse as it is done in this OSP: Alive Horses

Another way of doing it is creating a prop to spawn the aforementioned animals:
Python:
  ("spawn_horse_a",sokf_invisible,"entry_arrow",0,    [
   (ti_on_scene_prop_init,
    [
        (spawn_horse, "itm_animal_horse_light_a", 0),
    ]),
   ]),
Items are static, if you want the animals to be "alive" you need to spawn them as agents with the operation spawn_horse as it is done in this OSP: Alive Horses

Another way of doing it is creating a prop to spawn the aforementioned animals:
Python:
  ("spawn_horse_a",sokf_invisible,"entry_arrow",0,    [
   (ti_on_scene_prop_init,
    [
        (spawn_horse, "itm_animal_horse_light_a", 0),
    ]),
   ]),
 
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Solution

hamatank

Recruit
Hello thanks for your answer... but I don't have any experience with python... Can I just type it into a notepad file of mission_templates?
If so, where it will be?
 
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