How did you do it?

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Hell, everyone.

Sorry if I posted this in the wrong Forum, but since I'm just starting to get into the game dev industry, I was wondering how did you make Mount&Blade?
I mean, did you use C#, C++ & OpenGL, C++ & DirectX, or some other language?

Thank you for your time.
 
david2609 said:
i think its mainly c++ (the only one ive got game errors with)

Let us hope so, my friend. Because I've been learning C++ for the past couple of months, and since M&B is so close to what I would like to make, I didn't want to have to start learning a new language (again).

Thank you for your replies though.
 
um...the assertion errors that the game gives is probably very C++ like.

And i know it's direct3D because if you look closely at the mouse pointer. You'll se a clear "D3D" over it.

He should hide his traces better 8)
 
@ Venombyte,

Well, it is more true if you know a language each from the imperative and functional families.

With say C, then any language from the imperative is easy.

Same thing with Scheme for functional.

However, if you just know an imperative language and never touched functional before, you might have a hell of a time trying to learn one.

@Taiko, why bother? It's not a big deal and APIs makes the job easier.
 
the language used doesn't really matter, you can make a game like this with almost any modern language. (C#,C++,VB,Java, etc) . though some languages are "better" than others , the same goes for API:s .. most gamedevs use C or C++ and either d3d or opengl (or both).

if you want to become a gamedev you should have some knowledge of C/C++ (since it is the most common language used by the industry) and you should learn OpenGL and perhaps D3D (D3D isn't as useful since its a windows only api). it is also a good idea to learn a sound API , directsound, sdl , openAL etc (again directsound isn't anything i would recomend since its windows only).

though you should probably learn to use D3D and DirectSound at some point aswell.
 
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