The best builds for the player has been undoubtedly been builds that focused on intelligence, social and cunning since the early access, with intelligence builds being the best. Of course, we don't have to play as optimally as we can, and I find it more fun to focus on RP rather than optimization, but honestly there aren't many reasons to spec our precious attribute points into Vigor, Control or Endurance (okay, I admit Endurance, especially athletics perk 275 and riding perk 225, mounted patrols, are pretty good, and I do love throwing 250, Impale if I RP as a throwing guy).
Skill level 218, the highest possible skill level with the 2 starting attribute points + 5 focus points in any weapon or endurance skill coupled with good equipment (and even skill as low as level 50-100, or even just a swinging polearm on horseback by itself) is good enough for the player to make a significant impact on the battlefield. While the scaling bonuses of the final weapon skill perks can be fun, they don't really make that much difference since we could likely already kill units with one hit much before the final perk with most weapons anyways. What could be done in your opinion (preferably without any nerfs to cunning, social and intelligence skills/perks) to make warrior builds more viable?
Skill level 218, the highest possible skill level with the 2 starting attribute points + 5 focus points in any weapon or endurance skill coupled with good equipment (and even skill as low as level 50-100, or even just a swinging polearm on horseback by itself) is good enough for the player to make a significant impact on the battlefield. While the scaling bonuses of the final weapon skill perks can be fun, they don't really make that much difference since we could likely already kill units with one hit much before the final perk with most weapons anyways. What could be done in your opinion (preferably without any nerfs to cunning, social and intelligence skills/perks) to make warrior builds more viable?