elhermoso
Recruit

I really like the way in singleplayer battles bots of large armies stay in formation and move foward in ranks, waiting to charge or engage. And also how in siege maps they would stay in the castle waiting for you to attack.
Is there anyway I can achieve this in MP battle or siege mode? For example, if I were to edit a siege map from the quick scene chooser, is there a way to place one way AI paths, so that once a bot is in the castle they won't run out? For siege maps, I'm trying to make it so the battle actually behaves like more of a stricter "siege" than a fight on the fields outside the gates (when bots are concerned).
I know if I do me with 50 bots vs my friend with 50 bots we can achieve formations, but we prefer playing cooperatively.
I.e. something like this, as the SP bots behave:
and less of this, as the MP bots currently behave:
Is there anyway I can achieve this in MP battle or siege mode? For example, if I were to edit a siege map from the quick scene chooser, is there a way to place one way AI paths, so that once a bot is in the castle they won't run out? For siege maps, I'm trying to make it so the battle actually behaves like more of a stricter "siege" than a fight on the fields outside the gates (when bots are concerned).
I know if I do me with 50 bots vs my friend with 50 bots we can achieve formations, but we prefer playing cooperatively.
I.e. something like this, as the SP bots behave:
and less of this, as the MP bots currently behave:
