How can I make bots in MP battle mode behave like those in SP?

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elhermoso

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I really like the way in singleplayer battles bots of large armies stay in formation and move foward in ranks, waiting to charge or engage. And also how in siege maps they would stay in the castle waiting for you to attack.

Is there anyway I can achieve this in MP battle or siege mode? For example, if I were to edit a siege map from the quick scene chooser, is there a way to place one way AI paths, so that once a bot is in the castle they won't run out? For siege maps, I'm trying to make it so the battle actually behaves like more of a stricter "siege" than a fight on the fields outside the gates (when bots are concerned).

I know if I do me with 50 bots vs my friend with 50 bots we can achieve formations, but we prefer playing cooperatively.

I.e. something like this, as the SP bots behave:

ra_mb1.jpg


and less of this, as the MP bots currently behave:

warband03.jpg
 
To do this, you'll need to use the Module System. Specifically, the file containing the 'mission' data is module_mission_templates.py (with many references to utility scripts in module_scripts.py). You'd need to look at the triggers that are included in SP siege/battle missions that you want and edit them for inclusion in the MP mission templates.
 
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