1.52
On my last playthrough, spanning almost 20 game years, I lost more than two dozen companions. House rules are: one companion as leader for slot one to four each - all others on slot eight, my close retinue. Those on slot eight are my family members and the surgeon, the scout and the quartermaster, the most valuable clan members as I see it. Works pretty well in open field battles, as you usualy don´t find me in the first wave of attackers.
It´s during sieges and the final assault, when the sh.. hits the fan. The game engine divides attackers in eight big blocks of troops, but gives no further control over my companions. Finaly all troops rush to finish off the last defenders and it is during this tummult that some of them are KIA.
I can let them stay at home during the sieges, this is good for the family, of course. But the surgeon, the quartermaster and the scout has to be with the army,
at least I may assume.
As the title said, any advise how to keep them out of harms way?
On my last playthrough, spanning almost 20 game years, I lost more than two dozen companions. House rules are: one companion as leader for slot one to four each - all others on slot eight, my close retinue. Those on slot eight are my family members and the surgeon, the scout and the quartermaster, the most valuable clan members as I see it. Works pretty well in open field battles, as you usualy don´t find me in the first wave of attackers.
It´s during sieges and the final assault, when the sh.. hits the fan. The game engine divides attackers in eight big blocks of troops, but gives no further control over my companions. Finaly all troops rush to finish off the last defenders and it is during this tummult that some of them are KIA.
I can let them stay at home during the sieges, this is good for the family, of course. But the surgeon, the quartermaster and the scout has to be with the army,
at least I may assume.
As the title said, any advise how to keep them out of harms way?