Mordachai
Squire
I'm hoping I can influence the number of troops generated in a given party through the scripts, so that I can give the player a difficulty level control.
I can see that the bandits of various stripes are spawned by script_spawn_bandits. However, that seems to just try to maintain about 14 parties. And the number of units per party seem to be dictated by the party templates for the various types of bandits.
What I am not seeing is how the game dynamically increases the size of bandit spawns as your level goes up - but I have lots of anecdotal evidence that it does this. Clearly, I run into little groups in a new game... but in a well established game bandit stacks are much larger.
Any ideas where i should look? SoD's early game is really .. slow ... due to a lack of enemies to fight that are on your level... the bandits are in such small groups that they outrun the player, and when you do get lucky and engage a bandit stack, there's like 8 of them to your 50....
Help?!
I can see that the bandits of various stripes are spawned by script_spawn_bandits. However, that seems to just try to maintain about 14 parties. And the number of units per party seem to be dictated by the party templates for the various types of bandits.
What I am not seeing is how the game dynamically increases the size of bandit spawns as your level goes up - but I have lots of anecdotal evidence that it does this. Clearly, I run into little groups in a new game... but in a well established game bandit stacks are much larger.
Any ideas where i should look? SoD's early game is really .. slow ... due to a lack of enemies to fight that are on your level... the bandits are in such small groups that they outrun the player, and when you do get lucky and engage a bandit stack, there's like 8 of them to your 50....
Help?!