I got the source code from my favourite mod, I just put the folder of the source code in the module of the mod I wanted to edit, I alredy edited ":cur_year" in the "module_scripts.py" but in game the year I changed doesn't show, help please
#script_game_get_date_text:
# This script is called from the game engine when the date needs to be displayed.
# INPUT: arg1 = number of days passed since the beginning of the game
# OUTPUT: result string = date
("game_get_date_text",
[
(store_script_param_2, ":num_hours"),
(store_div, ":num_days", ":num_hours", 24),
(store_add, ":cur_day", ":num_days", 23),
(assign, ":cur_month", 3),
(assign, ":cur_year", 1257),
(assign, ":try_range", 99999),
#script_game_get_date_text:
# This script is called from the game engine when the date needs to be displayed.
# INPUT: arg1 = number of days passed since the beginning of the game
# OUTPUT: result string = date
("game_get_date_text",
[
(store_script_param_2, ":num_hours"),
(store_div, ":num_days", ":num_hours", 24),
(store_add, ":cur_day", ":num_days", 23),
(assign, ":cur_month", 3),
(assign, ":cur_year", 1257),
(assign, ":try_range", 99999),
Mate maybe I'm kind of retarded or Idk, I tried modified the "module_info" to build the module that I want, I put using Notepad++ as it is:Merging two mods is a troublesome thing to do. You can check some tutorials.
Just in time mate, gonna invite you a yard, thanksRecheck the starting guide and follow it step by step:
https://forums.taleworlds.com/index...ion-to-modding-starting-out-read-this.240255/
export_dir = "C:/Program Files (x86)/Steam/steamapps/common/Mount and Blade Complete Collection/Mount and Blade - Warband/Modules/Anglo for my mod/"
How can one succeed in merging stuff when they cannot set up a correct export directory? Do not answer, anyone, this rhetorical question.export_dir = "C:/Program Files (x86)/Steam/steamapps/common/Mount and Blade Complete Collection/Mount and Blade - Warband\Modules/Anglo for my mod/"
\
to /
). Apply the changes and you are done; it will save you lots of time while modding.