How are your maps generating?

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i am not sure which maps are random and which are but speaking about hills, i never understand those maps where my 50 man lines stand on 3 hill tops  :roll:  personally i prefer a much flatter maps with some "eye candies" like a castle ruine in between or farmland etc but i have no idea whats possible...
 
The problem with eye-candy sporting pregenerated maps becomes apparent when you play, say, 1866: After a short while, you really do get tired of fighting on the same ten or fifteen strips of land for the hundredth time. You end up always using the same manoeuvres, and you always know where to go to and what to expect. Also, it becomes visually insulting to see the exact same sight over and over.

Maybe for some gimmick mod that you play once or twice, such maps are fine and useful, or for multiplayer, in which the opponents use more variable tactics...but for obsessively playing in SP mode - and obsession is the hallmark of the TEATRC player - it has to be procedurally generated.

I mean, I don't know about how much time other TEATRCians have spent playing the mod, but if the battlefields in TEATRC weren't random, I'd have seen the same pre-made maps for thousands of times by now. So unless there's a way of including interesting pieces of scenery within the procedurally generated maps...oh, hold on. You're just talking about flatness.

Personally, I don't mind some big mountains, but more often than not the steepness of the mountainsides and the jaggedness of the hills is simply ridiculous and unplayable. Certainly unenjoyable!
 
i didnt played 1866, i actually played only the modpack that pops first on the mods list before i made a little more research and choose TERAC, so i cant say much about those pregenerated maps you refereed to. still the way i imagine it adding a road some fields or if you are attacked some camp stuff around is more interesting than "random" maps the only thing that is random is where is the hills pops up, while my tactic in 95% states the same (as IS concentrating on my fire lines).

now flatness wise,  i definitely agree the hills look un natural at times, also i tried to look at the map from different angels trying to figure out where is flatland more often than not it didnt really work.
 
Once I see how the new version of the warband port plays out I have designs to recreate the map, but only if by doing so I can somehow ameliorate the constant hill fighting. I lost all my work on the previous map due to some bugs or errors I made myself, but I'm looking forward to see what Somebody has added.

This is my favorite mod for Warband, and the best use of firearms I've ever seen in any game. I want to make it better.
 
I seriously doubt that the map generation will be fixed by 1.132. Although I did add spiffy new retextured map icons, they won't affect how the battlefields are generated. If you have the time, play around in edit mode and try some different terrain codes - once you have some satisfactory results post them here or something.
 
If you thought hills and mountains were bad in Mount and Blade. They're worse in Rome Total war.... especially greece. I remember one battle in particular was literally vertical. You know you're ****ed when the enemy skirmishers and archers can shoot into your deployment zone and you're at the bottom of the cliff.
 
Plains

0x0000000335a008e30006edb90000355d000010d500006416

Steppe ( with river )

0x000000002680086280081e0000005dc80000595100005e2d


Etc etc

I don't know how these can help, exactly, but I can make examples of each terrain type if it would be beneficial somehow.
 
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