I think we should have the professional blacksmith npcs to do the smithing, this doesn't mean that the weapon crafting feature need to be removed. In fact, the current weapon crafting system could be turned into a weapon ordering system, that player pays denars to npc blacksmith in town and in return player come back in few days and receive whatever he ordered.
I figure that this would get rid of the denar cheese and repetitive smithing skill grinding so that the playthrough could be more focused on player defeating enemy hordes and conquering lands rather than waiting in town again and again then smelt/refine and repeat. Also, the balancing work on economy-wise of the game would be much more smoother to do. Letting 2h-sword smith-farming-cheese no longer out-match your investment on caravan or workshop.
Meanwhile, a dedicated shield skill tree can also make the weapon skill trees more focused on themselves, and let shield to be more engaged in battle. For example, let pavise shield carried on back completely negate the incoming missile from behind, or let polearm fighters to have a shield attached on their left arm
I figure that this would get rid of the denar cheese and repetitive smithing skill grinding so that the playthrough could be more focused on player defeating enemy hordes and conquering lands rather than waiting in town again and again then smelt/refine and repeat. Also, the balancing work on economy-wise of the game would be much more smoother to do. Letting 2h-sword smith-farming-cheese no longer out-match your investment on caravan or workshop.
Meanwhile, a dedicated shield skill tree can also make the weapon skill trees more focused on themselves, and let shield to be more engaged in battle. For example, let pavise shield carried on back completely negate the incoming missile from behind, or let polearm fighters to have a shield attached on their left arm






