The soldiers of Calradia are just like combat robots instead of humans, they can march day and night without any complaint. I think it's a good idea that troops need a break in a castle or some entertainment in a town for 1 day after a long-time march such as 14 days or 21 days. And if the leader didn't meet the need for rest, the morale of the party will reduce just like the debuff for low food variety. This mechanism can make castles more important especially the castles which are near the border, because wandering in a hostile territory won't be an easy thing since that, and parties must have a rest in the castle after they get back to their homeland.
We also need more interaction with companions and soldiers. For example, if player decided to forgive the citizen of a town after a successful siege, the merciful companions should have a conversation with player and express their agreement of player's decision, but the deputy of soldiers such as the cruel companions/senior soldier will show their upset by another conversation. A face-to-face complaint is better than a simple text"morale-15". The conversation which started by deputy of soldiers also should occur when the morale's debuffs(starving, low food variety, etc) last a long time but player ignores it, this can be a type of tutorials. It's better that player can persuades the deputy of soldiers just like the debate in "Family Feud", if player won the debate, the reduction of morale scale to -2 from -5 and player's leadership or charm get improved, but it seems like too complicate to TW programmer.
And the feasts, since TW implemented a Fog of War feature for heroes, a feast is a good chance to meet the nobles.
We also need more interaction with companions and soldiers. For example, if player decided to forgive the citizen of a town after a successful siege, the merciful companions should have a conversation with player and express their agreement of player's decision, but the deputy of soldiers such as the cruel companions/senior soldier will show their upset by another conversation. A face-to-face complaint is better than a simple text"morale-15". The conversation which started by deputy of soldiers also should occur when the morale's debuffs(starving, low food variety, etc) last a long time but player ignores it, this can be a type of tutorials. It's better that player can persuades the deputy of soldiers just like the debate in "Family Feud", if player won the debate, the reduction of morale scale to -2 from -5 and player's leadership or charm get improved, but it seems like too complicate to TW programmer.
And the feasts, since TW implemented a Fog of War feature for heroes, a feast is a good chance to meet the nobles.
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